RuleSage cited table rulings
← Evergreen

You asked

How do I setup the game?

Answered counted as answered

Asked with: Evergreenbg-363307-en-1e · Evergreen: Cherry Blossoms and Bamboobg-448442-en-1e · Evergreen: Giant Trees and Mushroomsbg-429028-en-1e · Evergreen: Pines and Cactibg-400944-en-1e

**Core Game Setup**
1. Give 1 Planet board to each player and place your Planet board in front of you.[1]
2. Place 1 cylinder marker at the beginning of each Power Track at the top of your board (in the spaces with a green background).[1]
3. Place 1 cylinder marker at the beginning of the Score Track surrounding your planet.[1]
4. Place 1 cylinder marker at the beginning of the 50+ Points Track at the top-right of your board.[1]
5. Place 1 cylinder marker in the topmost space of the Season Track at the bottom-left of your board.[1]
6. Place 1 Sun marker in the half-circle space at the top of your board (players may agree to start the sun from a different position).[1]
7. Randomly determine a first player, who receives the First Player token.[1]
8. Shuffle the Biome cards and place them as a face-down deck in the middle of the table.[2]
9. Reserve an area near the Biome Deck for a discard pile.[2]
10. Reserve an area of the table for the Fertility Zone.[2]
11. Reveal cards from the top of the Biome deck until at least 5 Fertility icons are present among them.[2]
12. Put the cards with Fertility icons face up in the Fertility Zone in separate stacks by Biome, ensuring all Fertility icons are visible.[2]
13. Shuffle all other revealed cards (those without Fertility icons) back into the Biome deck.[2]
**Expansion Setup (for each expansion added)**
1. Choose or randomly select the Power you want to replace, then browse the Biome deck and remove all cards with the corresponding icon in the lower right corner; put these cards in the box.[3][4][5]
2. Take the 7 cards showing the Power you want to add and shuffle them into the Biome deck.[3][4][5]
3. Place a Power token corresponding to the expansion module on each player's board, on top of the Power it replaces.[3][4][5]
[1] RULEBOOK Evergreen — Rulebook · p.3 · Board setup
[2] RULEBOOK Evergreen — Rulebook · p.4 · Common Area Setup · FERTILITY ZONE H
[3] RULEBOOK Evergreen: Pines and Cacti — Rulebook · p.1 · COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · PINES · Power Activation
[4] RULEBOOK Evergreen: Giant Trees and Mushrooms — Rulebook · p.1 · COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · GIANT TREES
[5] RULEBOOK Evergreen: Cherry Blossoms and Bamboo — Rulebook · p.1 · PLAYING EVERGREEN WITH AN EXPANSION · CHERRY TREES

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 189 ms · ask 11125 ms · total 11317 ms
single-flight (PR-5)
queued 0 ms · generation 11317 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.046898, "snippet": "Shuffle the Biome cards and place them as a face-down deck in the middle of the table, in reach of all players F . Reserve an area near the Biome Deck to place a discard pile G . Reserve another area of the table visible to all players for the Fertility Zone H : cards placed there during the game wi", "headingPath": "Common Area Setup · FERTILITY ZONE H", "sharpsignalDocId": 747}, {"page": 3, "score": 0.032787, "snippet": "Give 1 Planet board to each player. Place your Planet board in front of you. Place 1 cylinder marker at the beginning of each Power Track at the top of your board A , i.e., in the spaces with a green background. Place 1 cylinder marker at the beginning of the Score Track surrounding your planet B an", "headingPath": "Board setup", "sharpsignalDocId": 747}, {"page": 6, "score": 0.032258, "snippet": "Draw a number of cards from the deck equal to the number of players +1 , then place them face up on the table next to each other, to the right of the deck. This will be the drafting pool for the current round. Starting with the first player and going clockwise, each player picks 1 card from the draf", "headingPath": "1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck", "sharpsignalDocId": 747}, {"page": 7, "score": 0.03125, "snippet": "Once each player has taken their Biome card for the round, exactly 1 unchosen card will be left in the pool. Depending on the type of icon shown at the top of this card, perform one of the following: FERTILITY : Place the card in the Fertility Zone . Remember to keep the cards in separate stacks, on", "headingPath": "1.3 Clean Up", "sharpsignalDocId": 747}, {"page": 10, "score": 0.030769, "snippet": "Each Biome card shows a special Power in its lower right corner . Powers grant 1 or more bonus effects that can be applied anywhere on your Planet during the round, regardless of the Biome shown on your card. Powers are represented by the 6 Power Tracks shown at the top of your Planet board. The cur", "headingPath": "2.2 Activate your Power · Remember", "sharpsignalDocId": 747}, {"page": 8, "score": 0.030303, "snippet": "During this phase, all players simultaneously perform their Action for the round and may use a bonus Power . The card you picked during the Draft Phase will tell you which Biome you must perform your Action in and which Power you can activate. You must perform 1 Action each round. Your Action must b", "headingPath": "2. Actions and Powers · 2.1 Perform your Action", "sharpsignalDocId": 747}, {"page": 1, "score": 0.030214, "snippet": "Evergreen - Pines and Cacti is a set of 2 modular expansions for Evergreen. This set introduces 2 new kinds of plants that interact with light and shadow in interesting ways: discover new forest-planning strategies to get the most points out of them! 7 Biome cards with a Plant Cactus Power 7 Biome c", "headingPath": "COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · PINES · Power Activation", "sharpsignalDocId": 956}, {"page": 5, "score": 0.029851, "snippet": "A game of Evergreen is played over 4 Seasons , each divided into a fixed number of rounds which decreases from Season to Season: 5 rounds in Spring, 4 rounds in Summer, 3 rounds in Autumn, and 2 rounds in Winter. Each round is composed of 3 phases : Draft : During this phase, you will pick a Biome c", "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 747}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Board setup", "sharpsignalDocId": 747}, {"page": 4, "quote": null, "headingPath": "Common Area Setup · FERTILITY ZONE H", "sharpsignalDocId": 747}, {"page": 1, "quote": null, "headingPath": "COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · PINES · Power Activation", "sharpsignalDocId": 956}, {"page": 1, "quote": null, "headingPath": "COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · GIANT TREES", "sharpsignalDocId": 955}, {"page": 1, "quote": null, "headingPath": "PLAYING EVERGREEN WITH AN EXPANSION · CHERRY TREES", "sharpsignalDocId": 954}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 747 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 747 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89506 of 1477 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Dec 2, 2026 13:16 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Evergreen — Rulebook (corpus doc 747) Common Area Setup · FERTILITY ZONE H p.4 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Evergreen — Rulebook (corpus doc 747) Board setup p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Evergreen — Rulebook (corpus doc 747) 1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Evergreen — Rulebook (corpus doc 747) 1.3 Clean Up p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Evergreen — Rulebook (corpus doc 747) 2.2 Activate your Power · Remember p.10 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Evergreen — Rulebook (corpus doc 747) 2. Actions and Powers · 2.1 Perform your Action p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Evergreen: Pines and Cacti — Rulebook (corpus doc 956) COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · PINES · Power Activation p.1 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Evergreen — Rulebook (corpus doc 747) GAME OVERVIEW p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 26 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Evergreen — Rulebook (corpus doc 747) Board setup p.3 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Evergreen: Cherry Blossoms and Bamboo — Rulebook (corpus doc 954) Power Activation · Special Rules · Collecting Light p.2 #13 0.028543 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Evergreen — Rulebook (corpus doc 747) 1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck p.6 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Evergreen: Pines and Cacti — Rulebook (corpus doc 956) COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · PINES · Power Activation p.1 #7 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Evergreen: Giant Trees and Mushrooms — Rulebook (corpus doc 955) COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · GIANT TREES p.1 #9 0.029727 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Evergreen — Rulebook (corpus doc 747) GAME OVERVIEW p.5 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Evergreen: Cherry Blossoms and Bamboo — Rulebook (corpus doc 954) PLAYING EVERGREEN WITH AN EXPANSION · CHERRY TREES p.1 #10 0.029572 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Evergreen — Rulebook (corpus doc 747) Common Area Setup · FERTILITY ZONE H p.4 #1 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Evergreen — Rulebook (corpus doc 747) Board setup p.3 no quote on the wire
[2] RULEBOOK Evergreen — Rulebook (corpus doc 747) Common Area Setup · FERTILITY ZONE H p.4 no quote on the wire
[3] RULEBOOK Evergreen: Pines and Cacti — Rulebook (corpus doc 956) COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · PINES · Power Activation p.1 no quote on the wire
[4] RULEBOOK Evergreen: Giant Trees and Mushrooms — Rulebook (corpus doc 955) COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · GIANT TREES p.1 no quote on the wire
[5] RULEBOOK Evergreen: Cherry Blossoms and Bamboo — Rulebook (corpus doc 954) PLAYING EVERGREEN WITH AN EXPANSION · CHERRY TREES p.1 no quote on the wire
timing split
retrieval 189 ms · first delta 2134 ms · total 11317 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 189 ms · ask 11125 ms · gateway work 11317 ms · total 11317 ms
tokens in (the prompt the answerer read)
3396
tokens out (what the answerer generated)
466
tok/sec
51.2 tok/sec — 466 output tokens in 9.095 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 681), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.