RuleSage cited table rulings
← Evergreen

You asked

How do I take my turn?

Answered counted as answered

Asked with: Evergreenbg-363307-en-1e · Evergreen: Cherry Blossoms and Bamboobg-448442-en-1e · Evergreen: Giant Trees and Mushroomsbg-429028-en-1e · Evergreen: Pines and Cactibg-400944-en-1e

During the Draft Phase, players follow these steps:
1. Draw a number of cards from the deck equal to the number of players +1 and place them face up on the table to the right of the deck.[1]
2. Starting with the first player and going clockwise, each player picks 1 card from the drafting pool and places it in front of themselves.[1]
3. After picking a card, the first player must place the First Player token on the leftmost card of the drafting pool (the one closest to the deck).[1]
4. If you pick the card with the First Player token on it, you take the token and become the first player for the next round.[1]
During the Action Phase, all players simultaneously perform their Action and may use a bonus Power:[2]
1. Perform 1 Action each round, which must be applied to the Biome shown on the card you picked during the Draft Phase.[2]
2. You may activate your Power at any time during the round, either before or after your Action.[3]
3. To activate your Power, you must follow these steps in order:
1. Upgrade the Power: Move the cylinder marker on the Power Track corresponding to the icon on your Biome card to the next space to the right (if the cylinder is already in the final space, ignore this step).[3]
2. Apply the Power Effects: Apply the effect granted by that Power 1 or more times, up to the value indicated by the position of the cylinder marker on the track after the upgrade.[3]
4. You must use all the effects of your Power either before or after your Action; you cannot split your Action.[3]
[1] RULEBOOK Evergreen — Rulebook · p.6 · 1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck
[2] RULEBOOK Evergreen — Rulebook · p.8 · 2. Actions and Powers · 2.1 Perform your Action
[3] RULEBOOK Evergreen — Rulebook · p.10 · 2.2 Activate your Power · Remember

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 262 ms · ask 15204 ms · total 15471 ms
single-flight (PR-5)
queued 0 ms · generation 15471 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.032787, "snippet": "Give 1 Planet board to each player. Place your Planet board in front of you. Place 1 cylinder marker at the beginning of each Power Track at the top of your board A , i.e., in the spaces with a green background. Place 1 cylinder marker at the beginning of the Score Track surrounding your planet B an", "headingPath": "Board setup", "sharpsignalDocId": 747}, {"page": 8, "score": 0.032258, "snippet": "During this phase, all players simultaneously perform their Action for the round and may use a bonus Power . The card you picked during the Draft Phase will tell you which Biome you must perform your Action in and which Power you can activate. You must perform 1 Action each round. Your Action must b", "headingPath": "2. Actions and Powers · 2.1 Perform your Action", "sharpsignalDocId": 747}, {"page": 6, "score": 0.031746, "snippet": "Draw a number of cards from the deck equal to the number of players +1 , then place them face up on the table next to each other, to the right of the deck. This will be the drafting pool for the current round. Starting with the first player and going clockwise, each player picks 1 card from the draf", "headingPath": "1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck", "sharpsignalDocId": 747}, {"page": 7, "score": 0.03125, "snippet": "Once each player has taken their Biome card for the round, exactly 1 unchosen card will be left in the pool. Depending on the type of icon shown at the top of this card, perform one of the following: FERTILITY : Place the card in the Fertility Zone . Remember to keep the cards in separate stacks, on", "headingPath": "1.3 Clean Up", "sharpsignalDocId": 747}, {"page": 11, "score": 0.030769, "snippet": "Daisy must perform her actions for the round. She can perform an Action and activate a Power based on her chosen card (Swamp Biome with Plant Sprout Power). Oliver chooses a Wheat Biome card with the Place Lake Power. When all players have performed all of their Actions, the round is over . Count th", "headingPath": "Remember · 3. End of Round Cleanup", "sharpsignalDocId": 747}, {"page": 5, "score": 0.030303, "snippet": "A game of Evergreen is played over 4 Seasons , each divided into a fixed number of rounds which decreases from Season to Season: 5 rounds in Spring, 4 rounds in Summer, 3 rounds in Autumn, and 2 rounds in Winter. Each round is composed of 3 phases : Draft : During this phase, you will pick a Biome c", "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 747}, {"page": 10, "score": 0.029851, "snippet": "Each Biome card shows a special Power in its lower right corner . Powers grant 1 or more bonus effects that can be applied anywhere on your Planet during the round, regardless of the Biome shown on your card. Powers are represented by the 6 Power Tracks shown at the top of your Planet board. The cur", "headingPath": "2.2 Activate your Power · Remember", "sharpsignalDocId": 747}, {"page": 12, "score": 0.029412, "snippet": "The End of Season procedure consists of the following steps: 1.Collect Light 2.Biggest Forest 3.Change Season The position of the Sun around your Planet board determines the direction Light is coming from. Each Tree casts a shadow in the same direction. Trees still cast their shadow even when they a", "headingPath": "END OF THE SEASON · 1.Collect Light · SHADOW SIZES · TREE POINTS", "sharpsignalDocId": 747}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck", "sharpsignalDocId": 747}, {"page": 8, "quote": null, "headingPath": "2. Actions and Powers · 2.1 Perform your Action", "sharpsignalDocId": 747}, {"page": 10, "quote": null, "headingPath": "2.2 Activate your Power · Remember", "sharpsignalDocId": 747}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 747 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 747 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93215 of 1238 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Dec 2, 2026 13:16 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Evergreen — Rulebook (corpus doc 747) Board setup p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Evergreen — Rulebook (corpus doc 747) 2. Actions and Powers · 2.1 Perform your Action p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Evergreen — Rulebook (corpus doc 747) 1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Evergreen — Rulebook (corpus doc 747) 1.3 Clean Up p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Evergreen — Rulebook (corpus doc 747) Remember · 3. End of Round Cleanup p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Evergreen — Rulebook (corpus doc 747) GAME OVERVIEW p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Evergreen — Rulebook (corpus doc 747) 2.2 Activate your Power · Remember p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Evergreen — Rulebook (corpus doc 747) END OF THE SEASON · 1.Collect Light · SHADOW SIZES · TREE POINTS p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 26 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Evergreen: Pines and Cacti — Rulebook (corpus doc 956) Special Rules p.1 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Evergreen — Rulebook (corpus doc 747) Board setup p.3 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Evergreen — Rulebook (corpus doc 747) 1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck p.6 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Evergreen — Rulebook (corpus doc 747) 2. Actions and Powers · 2.1 Perform your Action p.8 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Evergreen — Rulebook (corpus doc 747) 2.2 Activate your Power · Remember p.10 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Evergreen — Rulebook (corpus doc 747) SINGLE PLAYER MODE · BIOMES · ACTION EFFECTS · FERTILITY VALUE · SEASONS AND SCORING · POWER EFFECTS p.16 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Evergreen: Cherry Blossoms and Bamboo — Rulebook (corpus doc 954) Power Activation · Special Rules · Collecting Light p.2 #18 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector guaranteed a slot by the one-slot-per-book floor
#8 RULEBOOK Evergreen: Giant Trees and Mushrooms — Rulebook (corpus doc 955) COMPONENTS · PLAYING EVERGREEN WITH AN EXPANSION · GIANT TREES p.1 #22 0.012195 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector guaranteed a slot by the one-slot-per-book floor

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Evergreen — Rulebook (corpus doc 747) 1.1 Create the drafting pool · 1.2 Pick cards · Empty Deck p.6 no quote on the wire
[2] RULEBOOK Evergreen — Rulebook (corpus doc 747) 2. Actions and Powers · 2.1 Perform your Action p.8 no quote on the wire
[3] RULEBOOK Evergreen — Rulebook (corpus doc 747) 2.2 Activate your Power · Remember p.10 no quote on the wire
timing split
retrieval 262 ms · first delta 2369 ms · total 15471 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 262 ms · ask 15204 ms · gateway work 15471 ms · total 15471 ms
tokens in (the prompt the answerer read)
3420
tokens out (what the answerer generated)
359
tok/sec
28.0 tok/sec — 359 output tokens in 12.818 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 681), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.