RuleSage cited table rulings
← Tiny Epic Quest

You asked

How do I setup the game?

Answered counted as answered

Asked with: Tiny Epic Questbg-201921-en-1e

To setup the game for 2-4 players, follow these steps:
1. Give each player 1 Player Card (selected color or random).[1]
2. Give each player 3 Heroes in their Player Card's color.[1]
3. Place 1 Health Token and 1 Max Health Marker on the number 6 at the top of the Player Card.[1]
4. Place 1 Power Token and 1 Max Power Marker on the number 3 at the top of the Player Card.[1]
5. Give each player 1 Adventure Card with the "Adventure" side face up.[1]
6. Place 1 Set of Legendary Items (Sword, Shield, and Staff) on the first (left) space of their corresponding tracks on the Player Card.[1]
7. Place the Magic Card with the "2-4 player" side face up on the table.[1]
8. Place the players' Spell Tokens (matching player colors) off to the left of the Magic Card near the Spell Library, designating a spell level of "0".[1]
9. Place the Magic Token onto the marked first space of the Magic Track.[1]
10. Place the Round Card on the table and place the Round Token on the number 1 on the right side of the card.[1]
11. Create the Land Map by separating Map Cards into 2 decks: 4 Castle Map Cards and 13 Regular Map Cards.[2]
12. Shuffle the Regular Map Cards and deal 5 into a "cross".[2]
13. Randomly place all 4 Castle Map Cards in the corners of the "cross".[2]
14. Deal 8 Regular Map Cards, 2 to each side of the center cards.[2]
15. Place the 3 Heroes of each player on the Map Card with the Castle matching the color of their Player Cards.[1]
16. Place Goblin Tokens (passive/green side face up) on each of the 7 Goblin Portals on the Land Map, aligning the token's diamond with the Map Card's diamond.[1]
17. Place unused Goblin Tokens in a stack reachable by all players.[1]
18. Place the 5 Movement Cards face up in a row within reach of the players.[1]
19. Shuffle the Quest Cards into a deck and place them face down.[1]
20. Deal 3 face up Quest Cards in a row, ensuring there is always at least 1 Movement Quest and 1 Treasure Quest face up (if not, discard the last card drawn and draw a new one until the requirement is met).[1]
21. Place the Item Rack (with 12 Treasure Items) and the 5 Adventure Dice within reach of the players.[1]
22. Give the First Player Token to the player who most recently performed a scavenger hunt, or determine a starter as a group; place the token face up.[1]
[1] RULEBOOK Tiny Epic Quest — Rulebook · p.4 · GAME SETUP (FOR 2-4 PLAYERS)
[2] RULEBOOK Tiny Epic Quest — Rulebook · p.5 · 4 CREATING THE LAND MAP

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 77 ms · ask 4711 ms · total 4789 ms
single-flight (PR-5)
queued 0 ms · generation 4789 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048916, "snippet": "Give each player: 1 Player Card ( their selected color, or randomly ) . 3 Heroes in their Player Card's color. 1 Health Token and 1 Max Health Marker , both placed on the number 6 at the top of the Player Card. 1 Power Token and 1 Max Power Marker , both placed on the number 3 at the top of the Play", "headingPath": "GAME SETUP (FOR 2-4 PLAYERS)", "sharpsignalDocId": 1056}, {"page": 21, "score": 0.046696, "snippet": "The Legend of the Chosen One tells of one noble hero, guided by destiny, who alone can thwart the minions of evil and bring peace to this land. That hero is you! The fate of our kingdom rests on your shoulders.... The game is set up the same as a multiplayer game. However, flip the Magic Card to the", "headingPath": "Solo Variant RuleS\"The Legend of the Chosen One\" · Game SetUp · Day Phase- Solo Movement Drafting", "sharpsignalDocId": 1056}, {"page": 18, "score": 0.032258, "snippet": "When all players have Rested , by choice or from Exhaustion , move to Resolution . First, all players should have already resolved their Heroes when they Rested ( see Resting, pg. 16 ). This includes collecting defeated Goblin Tokens, learning Spells, and completing Temples. Next, players perform th", "headingPath": "Night Phase- Adventuring completion · Resolution", "sharpsignalDocId": 1056}, {"page": 12, "score": 0.031746, "snippet": "After 4 turns have been taken ( 4 Movement Cards have been flipped ), the Day Phase is over and the Night Phase begins. During this phase, players will take turns rolling the 5 Adventure Dice in an effort to complete three different types of Adventures: Exploring for Items at Temples ( pg. 15 ) Atta", "headingPath": "Day Phase completion · Night PHASE-Adventure aND Resolution", "sharpsignalDocId": 1056}, {"page": 6, "score": 0.03125, "snippet": "The game is played over 5 rounds , after which players total their final scores. Each of the five rounds consists of two phases : The Day Phase consists of 4 turns , regardless of the number of players, and starts with the player who holds the First Player Token, then proceeds clockwise around the t", "headingPath": "Gameplay Overview · DAY PHASE-Movement aND Questing · On your turn:", "sharpsignalDocId": 1056}, {"page": 9, "score": 0.030769, "snippet": "Each Map Card has two Regions : a Left and a Right Region ( the top and bottom of each side are considered to be the same Region ). When you move your Hero to a Map Card, you must choose on which Region of Map Card your Hero will be placed, either on the Left or Right. Some Regions have actions that", "headingPath": "Regions on the Map Cards · Temples · Spell Obelisks · Mushroom Grottos", "sharpsignalDocId": 1056}, {"page": 11, "score": 0.029851, "snippet": "To complete a Treasure Quest, you must complete the Temple listed on the Quest Card ( see Exploring Temples, pg. 15 ). Y ou can complete a Treasure Quest during either the Day or Night Phase . To complete a Treasure Quest during the Day Phase , your Hero must be the first Hero to reach the last spac", "headingPath": "Treasure Quests · Equipping Heroes · The Quest Card Row · Flip the First Player Token", "sharpsignalDocId": 1056}, {"page": 13, "score": 0.029412, "snippet": "Take DamageCount up each rolled. This represents the total damage dealt to the Adventuring players, and it is equally distributed clockwise starting with the player who rolled the dice and going to each Adventuring player. Going clockwise, each player loses 1 Health (-1 ) for each damage taken until", "headingPath": "Adventure Dice Actions · Magic Level Damage · Defending Damage · Becoming Exhausted · Gain Power-", "sharpsignalDocId": 1056}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "GAME SETUP (FOR 2-4 PLAYERS)", "sharpsignalDocId": 1056}, {"page": 5, "quote": null, "headingPath": "4 CREATING THE LAND MAP", "sharpsignalDocId": 1056}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1056 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1056 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88175 of 1869 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Dec 3, 2026 02:25 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) GAME SETUP (FOR 2-4 PLAYERS) p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Solo Variant RuleS"The Legend of the Chosen One" · Game SetUp · Day Phase- Solo Movement Drafting p.21 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Night Phase- Adventuring completion · Resolution p.18 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Day Phase completion · Night PHASE-Adventure aND Resolution p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Gameplay Overview · DAY PHASE-Movement aND Questing · On your turn: p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Regions on the Map Cards · Temples · Spell Obelisks · Mushroom Grottos p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Treasure Quests · Equipping Heroes · The Quest Card Row · Flip the First Player Token p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Adventure Dice Actions · Magic Level Damage · Defending Damage · Becoming Exhausted · Gain Power- p.13 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 25 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) GAME SETUP (FOR 2-4 PLAYERS) p.4 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Gameplay Overview · DAY PHASE-Movement aND Questing · On your turn: p.6 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Hero Movement · By Horse · By Raft · By Gryphon · By Ship · By Foot p.7 #20 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Game End · Final Scoring p.19 #13 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Learning SpellS · Health and Power Maximum Thresholds p.17 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) 4 CREATING THE LAND MAP p.5 #14 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Night Phase- Adventuring completion · Resolution p.18 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) Solo Variant RuleS"The Legend of the Chosen One" · Game SetUp · Day Phase- Solo Movement Drafting p.21 #2 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) GAME SETUP (FOR 2-4 PLAYERS) p.4 no quote on the wire
[2] RULEBOOK Tiny Epic Quest — Rulebook (corpus doc 1056) 4 CREATING THE LAND MAP p.5 no quote on the wire
timing split
retrieval 77 ms · first delta 1606 ms · total 4789 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 77 ms · ask 4711 ms · gateway work 4789 ms · total 4789 ms
tokens in (the prompt the answerer read)
2675
tokens out (what the answerer generated)
636
tok/sec
202.7 tok/sec — 636 output tokens in 3.137 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 986), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.