RuleSage cited table rulings
← Pulsar 2849

You asked

How do I take my turn?

Answered counted as answered

Asked with: Pulsar 2849bg-228341-en-1e

The sequence of a turn is as follows:
Dice Phase
1. Roll dice.[1]
2. Set median.[1]
3. Players choose dice.[1][2]
Action Phase
1. Players take turns in order, as shown by the rocket figures on the play-order spaces, beginning with the current round's starting player.[3]
2. Each player gets one turn, in which they perform actions using the two dice they took from the dice board.[3]
3. During your turn, you can perform various actions, such as flying your survey ship, developing pulsars, building an energy transmission array, patenting technologies, or working on special projects at your headquarters.[3]
4. At any time during your turn, you can place an unused gyrodyne tile you have taken on an undeveloped pulsar you have claimed.[4][1]
5. At any time during your turn, you can pay 4 engineering cubes to copy a die left on the dice board and use it as your bonus die (at most one bonus die per turn).[4][1]
6. You can begin construction of a gyrodyne at any time during your turn.[5]
7. When you pay for an action, you use up a die with exactly that value.[3]
8. A die that has been used to pay for an action should be placed in the black hole.[3]
[1] RULEBOOK Pulsar 2849 — Rulebook · p.2
[2] RULEBOOK Pulsar 2849 — Rulebook · p.19 · Setup · Example: · Dice Phase · Action Phase
[3] RULEBOOK Pulsar 2849 — Rulebook · p.9 · SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW
[4] RULEBOOK Pulsar 2849 — Rulebook · p.2
[5] RULEBOOK Pulsar 2849 — Rulebook · p.12 · Survey Ship Summary · Starting Construction · Gyrodyne Construction Awards

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 162 ms · ask 3014 ms · total 3180 ms
single-flight (PR-5)
queued 0 ms · generation 3180 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.04918, "snippet": "Players take turns taking a die, beginning with the starting player. When you take a die, you move one of your two counters left or right, depending on the position of the die relative to the median marker. In general, you get to choose whether to move your initiative counter or your engineering cou", "headingPath": "TAKING DICE · Moving Your Chosen Counter · Stacks · Special Cases · Example:", "sharpsignalDocId": 442}, {"page": 2, "score": 0.047643, "snippet": "Spend dice to perform actions: At any time during your turn, you can place an unused gyrodyne tile you have taken on an undeveloped pulsar you have claimed. At any time during your turn, you can pay 4 engineering cubes to copy a die left on the dice board and use it as your bonus die. You can use at", "headingPath": "", "sharpsignalDocId": 442}, {"page": 2, "score": 0.046671, "snippet": "2 At the end of the game, you may choose one goal tile and evaluate it as though you have met the goal. (You can also buy the bonuses.) At the end of the game, score 4 points if you have a spinning gyrodyne, 8 if you have two different types spinning, or 16 if you have all three types spinning. At t", "headingPath": "", "sharpsignalDocId": 442}, {"page": 9, "score": 0.046176, "snippet": "During the Action Phase, each player gets one turn, in which they perform actions using the two dice they took from the dice board. The game also offers various ways to get a bonus die for an extra action. Only one bonus die is allowed per turn. Players take their turns in order, as shown by the roc", "headingPath": "SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW", "sharpsignalDocId": 442}, {"page": 16, "score": 0.045475, "snippet": "Once each player has had a turn in the Action Phase, it is time for the Production Phase. Players gain some engineering cubes, score some points, and set up for the next round. Specifically, the steps are performed in this order: Determine the new order of play. Hand out engineering cubes. Take init", "headingPath": "End of Round Summary · Determining Order of Play · Gaining Engineering Cubes · Example: · Penalties · Online Transmitters", "sharpsignalDocId": 442}, {"page": 12, "score": 0.03125, "snippet": "If you have a gyrodyne under construction at a pulsar, you can complete it with the die shown on the tile. Spend the die and flip the tile over. It is now capturing energy from the pulsar. Spend a 3 to flip a small gyrodyne. A medium gyrodyne requires a 5. A large gyrodyne requires a 6. Once it is f", "headingPath": "Completing a Gyrodyne · Pulsar Summary · Claiming a Pulsar · Taking a Gyrodyne Tile", "sharpsignalDocId": 442}, {"page": 8, "score": 0.029851, "snippet": "After each player has taken one die in order, each player takes a second die in reverse order. In the examples on this page, players choose in this order: Green, Yellow, Red, Red, Yellow, Green. The first player will choose his or her second die last. Exception: In a two-player game, each player has", "headingPath": "Second Die · EVEN START VARIANT", "sharpsignalDocId": 442}, {"page": 19, "score": 0.02971, "snippet": "Use the two- and three-player side of the dice board. All other boards are the same for any number of players. In a two-player game, two rocket figures are used as play-order markers. Randomly decide which player will go first. Place that player's rocket figures on play-order spaces 1 and 3. The sec", "headingPath": "Setup · Example: · Dice Phase · Action Phase", "sharpsignalDocId": 442}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 442}, {"page": 19, "quote": null, "headingPath": "Setup · Example: · Dice Phase · Action Phase", "sharpsignalDocId": 442}, {"page": 9, "quote": null, "headingPath": "SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW", "sharpsignalDocId": 442}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 442}, {"page": 12, "quote": null, "headingPath": "Survey Ship Summary · Starting Construction · Gyrodyne Construction Awards", "sharpsignalDocId": 442}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 442 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 442 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89457 of 958 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Sep 30, 2026 18:22 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) TAKING DICE · Moving Your Chosen Counter · Stacks · Special Cases · Example: p.8 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.2 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW p.9 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) End of Round Summary · Determining Order of Play · Gaining Engineering Cubes · Example: · Penalties · Online Transmitters p.16 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Completing a Gyrodyne · Pulsar Summary · Claiming a Pulsar · Taking a Gyrodyne Tile p.12 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Second Die · EVEN START VARIANT p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Setup · Example: · Dice Phase · Action Phase p.19 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) TAKING DICE · Moving Your Chosen Counter · Stacks · Special Cases · Example: p.8 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.2 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.2 #3 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) End of Round Summary · Determining Order of Play · Gaining Engineering Cubes · Example: · Penalties · Online Transmitters p.16 #5 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Survey Ship Summary · Starting Construction · Gyrodyne Construction Awards p.12 #15 0.02532 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Online Transmitters · Transmitter Bonus Die p.13 #10 0.028778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Setup · Example: · Dice Phase · Action Phase p.19 #8 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW p.9 #4 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.2 no quote on the wire
[2] RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Setup · Example: · Dice Phase · Action Phase p.19 no quote on the wire
[3] RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW p.9 no quote on the wire
[4] RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.2 no quote on the wire
[5] RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Survey Ship Summary · Starting Construction · Gyrodyne Construction Awards p.12 no quote on the wire
timing split
retrieval 162 ms · first delta 1546 ms · total 3180 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 162 ms · ask 3014 ms · gateway work 3180 ms · total 3180 ms
tokens in (the prompt the answerer read)
4443
tokens out (what the answerer generated)
304
tok/sec
196.9 tok/sec — 304 output tokens in 1.544 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
answerer host (measured by rulesage)
reachable (for 48h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 373), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.