RuleSage cited table rulings
← Millennium Blades

You asked

How do I setup the game?

Answered counted as answered

Asked with: Millennium Bladesbg-151347-en-1e

For a standard game setup:
1. Find a large table and set out player boards for each player.[1]
2. Place the Store and Aftermarket Mats in the middle of the table, ensuring each player is within 3-6 inches of these central boards.[1]
3. Create the Store by shuffling together one Core set, five Expansion Sets, four Premium Sets, and three Master Sets of your choice.[1]
4. Set aside Promos by choosing two sets of Bronze and Silver Promos and one set of Gold Promos (five sets total); place one of each type in the Card Fusion Area and set the other two aside for Prize Support.[1]
5. Shuffle the two stacks of Metagame Cards separately and place them into their slots on the Aftermanet Board.[1]
6. Set up a bank of Millennium Dollars in a reachable location that will not be mixed with player possessions.[1]
7. Distribute starting items to each player: a starter deck (random or by choice), 3 cards from the top of the store deck, a Character Card (random or by choice), 3 Sell Markers of a color (4 if there are only three players), and 6 Friendship cards of their character.[1]
For the Deckbuilding Phase setup:
1. Flip all player boards to the Deckbuilding Side and combine all player cards into the Binder Area.[2]
2. Give each player 30 Millennium Dollars of income.[2]
3. Deal each player 6 cards from the top of the Store Deck facedown into their binders.[2]
4. Place the top 9 cards of the store facedown into the Store Area so that 10 cards are showing (including the top card).[2]
5. Ensure each player has all of their Sell Markers.[2]
6. Discard any revealed Metagame cards out of play and reveal a new Elemental Metagame Card.[2]
7. Set a timer for 7 minutes.[2]
For the Tournament Phase setup:
1. Flip all player boards to the Tournament Side.[3]
2. Set binder cards to the side of the play area and take cards in decks into hands.[3]
3. Set each player's current RP to zero.[3]
4. Set out each player's Accessories and Deck Box onto the allotted spaces on the tournament board.[3]
For Turn-Based Mode setup:
1. Setup the store deck as usual.[4]
2. Determine the first player and deal each player 7 cards.[4]
3. Each player gains 30 Millennium Dollars and has a maximum hand size of 7 cards.[4]
4. Reveal both metas at the start of the game.[4]
5. Choose two Bronze Promo Sets and one Silver Promo Set to be fusable.[4]
6. Choose one Silver Promo Set and one Gold Promo Set to be given out during scoring and set these aside.[4]
[1] RULEBOOK Millennium Blades — Rulebook · p.4 · game seTup
[2] RULEBOOK Millennium Blades — Rulebook · p.8 · DeCkBuilDing phase · Setup the Phase · Setting your Priorities · Discards · Deckbuilding Actions
[3] RULEBOOK Millennium Blades — Rulebook · p.11 · TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · …
[4] RULEBOOK Millennium Blades — Rulebook · p.14 · Turn-Based Mode

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 268 ms · ask 4339 ms · total 4614 ms
single-flight (PR-5)
queued 0 ms · generation 4614 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04866, "snippet": "Table Setup. Find a large table and set out player boards for each of your players in the game, then place the Store and Aftermarket Mats in the middle of the table. Make sure that each player has about 3-6 inches between his area and the central boards, but not too much more, as players will need t", "headingPath": "game seTup", "sharpsignalDocId": 529}, {"page": 8, "score": 0.045772, "snippet": "The Deckbuilding Phase is a real-time phase. This means that once the phase begins, players can take any actions they want, as much or as little as they want, until time runs out. All players should flip their player boards to the Deckbuilding Side, and combine all their cards together into the Bind", "headingPath": "DeCkBuilDing phase · Setup the Phase · Setting your Priorities · Discards · Deckbuilding Actions", "sharpsignalDocId": 529}, {"page": 14, "score": 0.045688, "snippet": "You can play Millennium Blades as a turnbased game as well by following these rules. In turn based mode, there is only one phase, which is a combination of both tournament and deckbuilding phases. This mode can be played by 2-5 players. Friendship is not used in this mode. Setup the store deck as us", "headingPath": "Turn-Based Mode", "sharpsignalDocId": 529}, {"page": 11, "score": 0.044854, "snippet": "The Tournament Phase is a turn-based phase. Players will take turns in clockwise order around the table, each making a single turn. The tournament ends when no players are able to take any more turns. All players should flip their player boards to the Tournament Side. They should set their binder ca", "headingPath": "TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · …", "sharpsignalDocId": 529}, {"page": 3, "score": 0.044557, "snippet": "5 Player Boards 2 Central Market Boards (Aftermarket, Store) 6 Starter Decks (9 cards each) 1 Core Set (118 cards) 11 Expansion Sets (12 cards each) 9 Premium Sets (12 cards each) 8 Master Sets (12 cards each) 4 Bronze Promo Sets (6 cards each) 3 Silver Promo Sets (6 cards each) 3 Gold Promo Sets (6", "headingPath": "ComponenTs · Some assembly required", "sharpsignalDocId": 529}, {"page": 13, "score": 0.043697, "snippet": "The tournament ends when all players are unable to take further turns. Each player should activate all Score effects of face-up cards, starting with Singles in your tableau, then the Deck Box, then Accessories, and finally the Metagame Cards. Every Player activates the Metagame Score effects for the", "headingPath": "Ending the Tournament · game enD", "sharpsignalDocId": 529}, {"page": 14, "score": 0.031746, "snippet": "Discard your tableau, deck box, hand and collection to the store discard. You may choose to discard or keep your accessories. Choose and place one of the Metas onto the bottom of the deck. Replace it with a new one immediately from the same pile. Draw a new hand of 6 cards, gain 30 more Millennium D", "headingPath": "Turn-Based Mode", "sharpsignalDocId": 529}, {"page": 12, "score": 0.03125, "snippet": "Many cards in the game will instruct you to clash with an opponent, or with all players. If clashing with another player, choose a player with a Top Card. In a multi-player Clash, each player who has a Top Card is able to participate in the Clash. Each player in the clash reveals the top card of the", "headingPath": "Clashing", "sharpsignalDocId": 529}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "game seTup", "sharpsignalDocId": 529}, {"page": 8, "quote": null, "headingPath": "DeCkBuilDing phase · Setup the Phase · Setting your Priorities · Discards · Deckbuilding Actions", "sharpsignalDocId": 529}, {"page": 11, "quote": null, "headingPath": "TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · …", "sharpsignalDocId": 529}, {"page": 14, "quote": null, "headingPath": "Turn-Based Mode", "sharpsignalDocId": 529}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 529 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 529 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90574 of 2005 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 6, 2026 14:43 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) game seTup p.4 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) DeCkBuilDing phase · Setup the Phase · Setting your Priorities · Discards · Deckbuilding Actions p.8 0.045772 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · … p.11 0.044854 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) ComponenTs · Some assembly required p.3 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Ending the Tournament · game enD p.13 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Clashing p.12 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) game seTup p.4 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) DeCkBuilDing phase · Setup the Phase · Setting your Priorities · Discards · Deckbuilding Actions p.8 #2 0.045772 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · … p.11 #4 0.044854 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) seT BreakDown p.20 #10 0.029462 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 #7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 #3 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) seT BreakDown p.20 #12 0.028446 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) overview · First Game Setup · game Flow · Starting the Game p.5 #9 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Millennium Blades — Rulebook (corpus doc 529) game seTup p.4 no quote on the wire
[2] RULEBOOK Millennium Blades — Rulebook (corpus doc 529) DeCkBuilDing phase · Setup the Phase · Setting your Priorities · Discards · Deckbuilding Actions p.8 no quote on the wire
[3] RULEBOOK Millennium Blades — Rulebook (corpus doc 529) TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · … p.11 no quote on the wire
[4] RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 no quote on the wire
timing split
retrieval 268 ms · first delta 1403 ms · total 4614 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 268 ms · ask 4339 ms · gateway work 4614 ms · total 4614 ms
tokens in (the prompt the answerer read)
4681
tokens out (what the answerer generated)
627
tok/sec
200.3 tok/sec — 627 output tokens in 3.130 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
answerer host (measured by rulesage)
reachable (for 2h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 460), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.