RuleSage cited table rulings
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You asked

How do I setup the game?

Answered counted as answered

Asked with: Outlivebg-191051-en-1e

1. Each player chooses a color and the corresponding Shelter.[1]
2. Place your Radioactivity Tracer on the '0' position of your Radioactivity Gauge.[1]
3. Place the 3 Standard Rooms (Unbuilt side face up) on the left three spaces of your Shelter (A).[1]
4. Each player draws 6 advanced Rooms and 2 Leader cards.[1]
5. Choose 4 Advanced Rooms from the 6 drawn and place them (Unbuilt side) on the center column of your Shelter (B), then discard the 2 remaining Rooms.[1]
6. Build one of the 7 Rooms of your Shelter for free by flipping it to its Built side.[1]
7. Place 4 Survivor tokens on the available spaces of this room and/or in your Airlock (F).[1]
8. Choose one of the two drawn Leaders and discard the other.[1]
9. Place your Heroes on the board, your starting Resources in the corresponding storage area (D) on your Shelter, and any Equipment the Leader possesses (E) to the (E) left of your Shelter.[1]
10. The player with the oldest Leader takes the 1st Player token.[1]
[1] RULEBOOK Outlive — Rulebook · p.3 · 1/ INDIVIDUAL PLAYER AREA

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 172 ms · ask 2395 ms · total 2572 ms
single-flight (PR-5)
queued 0 ms · generation 2572 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.046696, "snippet": "Add 1 to your Hero's Strength when hunting. Use only once per turn. +1 Add 1 to your Pressure points when applying Pressure to an opponent's Hero. Use only once per turn. position on the Cargo Ship. The Grappling Hook is also the only way to access the n°6 spot. Does not affect a Hero's Pressure. Us", "headingPath": "Hunting: +1 Strength · Pressure applied: · Pressure suffered: -2 · Unlimited · Choose your Prey · MARY KOOLPEPPER", "sharpsignalDocId": 1012}, {"page": 3, "score": 0.032787, "snippet": "» » Each player chooses a color and the corresponding Shelter. » » Place your Radioactivity Tracer position of your Radioactivity Gauge . on the '0' » » Place the 3 Standard Rooms (Unbuilt side face up) on the left three spaces of your Shelter ( A ). » » Each player draws 6 advanced Rooms and 2 Lead", "headingPath": "1/ INDIVIDUAL PLAYER AREA", "sharpsignalDocId": 1012}, {"page": 9, "score": 0.032258, "snippet": "Outlive lasts for 6 days (6 turns). Each game turn is split into 3 phases: Dawn, Day and Night. The DAWN PHASE to restock the main board before starting a new turn. The DAY PHASE where players will collect Resources in the outside world. The NIGHT PHASE where players will manage their Shelters: feed", "headingPath": "HOW TO PLAY · PHASE 1: DAWN · 1/ BEGINNING THE TURN · 2/ MOVEMENT · THE 5 MOVEMENT RULES · ANYONE AROUND?", "sharpsignalDocId": 1012}, {"page": 4, "score": 0.031746, "snippet": "6 · Flip the corresponding Event card on the Convoy Board for apply its effect this turn and . If an Event remains in play from a previous turn, apply its effect(s) as well . Any event will remain in play and its effects are cumulative until a player expends the resources necessary to Overcome it du", "headingPath": "3/ MAIN BOARD · 1/ BEGINNING OF THE DAY · 2/ MOVEMENT · THE 5 MOVEMENT RULES", "sharpsignalDocId": 1012}, {"page": 6, "score": 0.03125, "snippet": "Whenever players adds an Equipment tile to their Shelter, it is always in a broken state. Players need to spend Resources (and possibly Room Bonuses) to repair Equipment and transform what they've salvaged into something usable. Broken Equipment is placed to the left of your Shelter . To Repair a pi", "headingPath": "6/ REPAIR EQUIPMENT · EQUIPMENT", "sharpsignalDocId": 1012}, {"page": 6, "score": 0.030769, "snippet": "Once the Day Phase has ended, players lie all of their Heroes down on the board, putting them in the Idle state. They will be reactivated on the following turn. This makes it easy to see which Heroes have been moved (they're standing) and those that have yet to do anything (they're lying down). At t", "headingPath": "3/ END OF THE DAY PHASE · 1/ OVERCOME EVENTS", "sharpsignalDocId": 1012}, {"page": 5, "score": 0.029851, "snippet": "Building Material may be scavenged at these 3 Locations. Wood can be found in the Forest, Metal from the Mine, and Microchips from the Fairgrounds: All of the Locations are also populated with Wild Game that you can Hunt. You may Scavenge 1 available Building Material per Action Point spent. The sca", "headingPath": "FOREST/ MINE/ FAIRGROUNDS:", "sharpsignalDocId": 1012}, {"page": 6, "score": 0.029412, "snippet": "Reminder: 'Materials' is a term in Outlive that refers to either Wood, Metal, or Microchips. · During this step, you may move as many Survivors as you like from your Airlock to an available space on any Built Room, whenever you like. All Rooms have 2 sides, a 'Built' side and an 'Unbuilt' side. To b", "headingPath": "5/ BUILD ROOMS AND ACTIVATE ABILITIES · Room (Built side)", "sharpsignalDocId": 1012}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "1/ INDIVIDUAL PLAYER AREA", "sharpsignalDocId": 1012}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1012 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1012 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88490 of 808 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 7, 2026 03:14 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Outlive — Rulebook (corpus doc 1012) Hunting: +1 Strength · Pressure applied: · Pressure suffered: -2 · Unlimited · Choose your Prey · MARY KOOLPEPPER p.8 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Outlive — Rulebook (corpus doc 1012) 1/ INDIVIDUAL PLAYER AREA p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Outlive — Rulebook (corpus doc 1012) HOW TO PLAY · PHASE 1: DAWN · 1/ BEGINNING THE TURN · 2/ MOVEMENT · THE 5 MOVEMENT RULES · ANYONE AROUND? p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Outlive — Rulebook (corpus doc 1012) 3/ MAIN BOARD · 1/ BEGINNING OF THE DAY · 2/ MOVEMENT · THE 5 MOVEMENT RULES p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Outlive — Rulebook (corpus doc 1012) 6/ REPAIR EQUIPMENT · EQUIPMENT p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Outlive — Rulebook (corpus doc 1012) 3/ END OF THE DAY PHASE · 1/ OVERCOME EVENTS p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Outlive — Rulebook (corpus doc 1012) FOREST/ MINE/ FAIRGROUNDS: p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Outlive — Rulebook (corpus doc 1012) 5/ BUILD ROOMS AND ACTIVATE ABILITIES · Room (Built side) p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 29 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Outlive — Rulebook (corpus doc 1012) 1/ INDIVIDUAL PLAYER AREA p.3 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Outlive — Rulebook (corpus doc 1012) Hunting: +1 Strength · Pressure applied: · Pressure suffered: -2 · Unlimited · Choose your Prey · MARY KOOLPEPPER p.8 #1 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Outlive — Rulebook (corpus doc 1012) 7/ SHELTER UPKEEP p.6 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Outlive — Rulebook (corpus doc 1012) 5/ BUILD ROOMS AND ACTIVATE ABILITIES · Room (Built side) p.6 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Outlive — Rulebook (corpus doc 1012) 3/ END OF THE DAY PHASE · 1/ OVERCOME EVENTS p.6 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Outlive — Rulebook (corpus doc 1012) 3/ MAIN BOARD · 1/ BEGINNING OF THE DAY · 2/ MOVEMENT · THE 5 MOVEMENT RULES p.4 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Outlive — Rulebook (corpus doc 1012) 6/ REPAIR EQUIPMENT · EQUIPMENT p.6 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Outlive — Rulebook (corpus doc 1012) HOW TO PLAY · PHASE 1: DAWN · 1/ BEGINNING THE TURN · 2/ MOVEMENT · THE 5 MOVEMENT RULES · ANYONE AROUND? p.9 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Outlive — Rulebook (corpus doc 1012) 1/ INDIVIDUAL PLAYER AREA p.3 no quote on the wire
timing split
retrieval 172 ms · first delta 1193 ms · total 2572 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 172 ms · ask 2395 ms · gateway work 2572 ms · total 2572 ms
tokens in (the prompt the answerer read)
3572
tokens out (what the answerer generated)
262
tok/sec
199.4 tok/sec — 262 output tokens in 1.314 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
answerer host (measured by rulesage)
reachable (for 2h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 942), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.