RuleSage cited table rulings
← Andromeda's Edge

You asked

How do I setup the game?

Answered counted as answered

Asked with: Andromeda's Edgebg-358661-en-1e

1. Place the main board in the center of the table.[1]
2. Place the event board next to the main board and place the event marker on the start space for your player count.[1]
3. Choose an event deck for this game.[1]
4. Shuffle the chosen deck and place it face down on the event board.[1]
5. Place the Scrapyard board next to the main board.[1]
6. Separate out the 15 planet tiles (not Alliance Base tiles), shuffle them, and stack them face down at the bottom of the main board.[1]
7. Draw a number of planets based on your player count: 2 players (4 planets), 3 players (6 planets), or 4 players (8 planets).[1]
8. Shuffle the drawn planets together with the 6 Alliance Base tiles.[1]
9. Lay the starting tiles face up on the board, one at a and proceeding left to right, top to bottom.[1]
10. If playing with special regions, you may choose either the 2 Quasar tiles or the 2 Vortex tiles to include; place these on the board in the spaces marked with the specified icons before placing any other starting tiles.[2]
11. Shuffle the 6 orphaned nebula moons and place 1 face up on each nebula.[1]
12. Separately shuffle each of the 5 colors of planetary moon tokens.[1]
13. On each planet, stack 3 moons of the matching color face down, then flip the stack face up so the top moon is visible.[1]
14. Place the remaining moons face down near the main board, in stacks of 3.[1]
15. Choose an S-Class raider card for this game, build the matching S-Class standees, and place the card face up next to the board along with the standees near the main board.[1]
16. Roll 2 dice and place 1 S-Class raider standee on nebulae matching the numbers rolled.[1]
17. Select 1 A-Class, 1 B-Class, 1 C-Class, and 1 D-Class raider for this game, build their standees, and place the raider cards face down next to the board with the standees nearby.[1]
18. Return all unused raider cards and standees to the game box.[1]
19. Shuffle the discovery tokens and stack 5 tokens face down on each of the 2 marked spaces on the science track, and stack another 5 face down on the observatory discoveries space at the top of the science track.[3]
20. Shuffle the supremacy tokens and place 1 face up on each of the 3 marked spaces on the supremacy track, then return remaining tokens to the box.[3]
21. Create a supply area by shuffling the tactics cards deck and placing it face down, piling the development cards by type with matching tiles nearby, and piling the damage markers and resources.[3]
22. Shuffle each of the 4 module decks and place them in the marked spaces at the top of the main board, then reveal 3 modules from each deck to fill the spaces in the columns below.[3]
23. Decide whether to play a short, medium, or long game and place the terminus marker on the appropriate space on the VP track.[3]
24. At the beginning of the game, deal each player 2 destiny cards; each player chooses 1 to keep and returns the other to the box without revealing it.[2]
25. Each player places 1 leader on each Alliance Base on the board.[4][5]
26. Each player rolls a die and places 2 leaders on the nebula matching the die rolled.[4][5]
27. Each player places their remaining 1 leader in the leaders area of their station.[4][5]
28. Choose a start player by simulating a battle: each player rolls their 6 dice, and the player with the highest single die is the start player (if there is a tie, compare the next highest die until a winner is found).[4][5]
29. The start player places their VP marker on the 1 space of the VP track, and proceeding clockwise, each other player places their marker on the next empty space on the track.[4][5]
[1] RULEBOOK Andromeda's Edge — Rulebook · p.4 · Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · …
[2] RULEBOOK Andromeda's Edge — Rulebook · p.26 · Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · …
[3] RULEBOOK Andromeda's Edge — Rulebook · p.5 · Progress Tracks:
[4] RULEBOOK Andromeda's Edge — Rulebook · p.7
[5] RULEBOOK Andromeda's Edge — Rulebook · p.7 · Leaders: · Start Player:

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 230 ms · ask 5793 ms · total 6028 ms
single-flight (PR-5)
queued 0 ms · generation 6028 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 27, "score": 0.04866, "snippet": "Players form teams of 2. Each player sits next to their teammate. Each player chooses and controls their own faction, as in a normal 4-player game. To choose a start player, each player rolls their 6 dice as normal, but each team combines their rolls and compares their new team roll with the roll of", "headingPath": "Setup · Battle · CREDITS", "sharpsignalDocId": 320}, {"page": 7, "score": 0.047883, "snippet": "7Player SetupPlayer Setup RESOURCES ENERGY Use:Use: station modules, weapons, jumps TITANIUM Use:Use: factories, industry modules, building ships NANOCARBON Use:Use: observatories, science modules ICE Use:Use: cities, civilization modules CREDITS Use:Use: wild for titanium, ice, nanocarbon Over the ", "headingPath": "", "sharpsignalDocId": 320}, {"page": 6, "score": 0.046898, "snippet": "Player Materials: Each player takes the following materials in their chosen color: 1 station mat 1 player aid 6 transports 1 fighter 1 science vessel 1 heavy cruiser 9 leaders 6 dice 5 track markers 1 VP marker Station mats are double-sided for flexibility. Note the orientation of the four colorful ", "headingPath": "PLAYER SETUP · Station Mat: · Factions: · Ship Upgrades: · Progress Tracks:", "sharpsignalDocId": 320}, {"page": 26, "score": 0.046432, "snippet": "Special regions add unique effects and scoring bonuses to the game. You may choose either the 2 Quasar tiles or the 2 Vortex tiles to include in your game. Before you place any other starting tiles on the board, place the selected special region tiles on the board in the spaces marked with and . The", "headingPath": "Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · …", "sharpsignalDocId": 320}, {"page": 7, "score": 0.03125, "snippet": "Each player places 1 leader on each Alliance Base on the board. Each player rolls a die and places 2 leaders on the nebula matching the die rolled (more than 1 player can have leaders in the same nebula). Each player places their remaining 1 leader in the leaders area of their station. Choose a star", "headingPath": "Leaders: · Start Player:", "sharpsignalDocId": 320}, {"page": 5, "score": 0.030769, "snippet": "Shuffle the discovery tokens and stack 5 tokens face down on each of the 2 marked spaces on the science track. Stack another 5 discovery tokens face down on the observatory discoveries space at the top of the science track. Return the remaining tokens to the game box. Shuffle the supremacy tokens an", "headingPath": "Progress Tracks:", "sharpsignalDocId": 320}, {"page": 9, "score": 0.029851, "snippet": "On your turn, you must either launch a ship onto the board or bring back all your ships in a return TO STATION . You can also use any number of free actions during your turn. Launch and Return to Station turns, as well as free actions, are covered in detail over the following sections. At the end of", "headingPath": "TAKING YOUR TURN · LAUNCHING · First Launch · Subsequent Launches · Additional Launch Requirements", "sharpsignalDocId": 320}, {"page": 4, "score": 0.029412, "snippet": "4 Place the main board in the center of the table. Place the event board next to the main board and place the event marker on the start space for your player count. Choose an event deck for this game. We recommend Galactic Dawn for your first foray into the Edge. Shuffle the chosen deck and place it", "headingPath": "Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · …", "sharpsignalDocId": 320}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · …", "sharpsignalDocId": 320}, {"page": 26, "quote": null, "headingPath": "Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · …", "sharpsignalDocId": 320}, {"page": 5, "quote": null, "headingPath": "Progress Tracks:", "sharpsignalDocId": 320}, {"page": 7, "quote": null, "headingPath": "", "sharpsignalDocId": 320}, {"page": 7, "quote": null, "headingPath": "Leaders: · Start Player:", "sharpsignalDocId": 320}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 320 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 320 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90034 of 2960 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 8, 2026 10:16 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Setup · Battle · CREDITS p.27 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) p.7 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) PLAYER SETUP · Station Mat: · Factions: · Ship Upgrades: · Progress Tracks: p.6 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · … p.26 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Leaders: · Start Player: p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Progress Tracks: p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) TAKING YOUR TURN · LAUNCHING · First Launch · Subsequent Launches · Additional Launch Requirements p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · … p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 57 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · … p.26 #4 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) p.7 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · … p.4 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Leaders: · Start Player: p.7 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) STARSHIPS · Building Your Fleet · Ship SPECS · SHIP ABILITIES p.15 #13 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Progress Tracks: p.5 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) THE EVENT TRACK · Galactic Dawn · TriggerinG an Event · Cosmic Twilight · Resolve Event Card p.20 #10 0.028043 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Setup · Battle · CREDITS p.27 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Table of Contents · Main Board: · Event Board: · Scrapyard: · Starting Regions: · Moon tokens: · … p.4 no quote on the wire
[2] RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Setup · SCORING · Placing Raiders · DESTINY CARDS · Quasars · NO ACTION IN A QUASAR · … p.26 no quote on the wire
[3] RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Progress Tracks: p.5 no quote on the wire
[4] RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) p.7 no quote on the wire
[5] RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) Leaders: · Start Player: p.7 no quote on the wire
timing split
retrieval 230 ms · first delta 1269 ms · total 6028 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 230 ms · ask 5793 ms · gateway work 6028 ms · total 6028 ms
tokens in (the prompt the answerer read)
3258
tokens out (what the answerer generated)
942
tok/sec
201.9 tok/sec — 942 output tokens in 4.665 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
answerer host (measured by rulesage)
reachable (for 3h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 249), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.