RuleSage cited table rulings
← Catan Card Game

You asked

How do I take my turn?

Answered counted as answered

Asked with: Catan Card Gamebg-278-en-1e

1. Roll the Event and Production Dice simultaneously.[1][2]
2. Resolve the effects of the event first, which affects both players.[1][2]
3. Receive production: all Region Cards in both principalities with a number matching the Production Die roll produce one resource.[1][2]
4. Take actions as many times as you wish and in any order you choose, which may include:
- Build [1][2]
- Trade [1][2]
- Play Action Cards [1][2]
- Discard any region or city expansion in your principality [3]
5. Check your hand size and draw replacement cards:
- At the end of your turn, you should always have a number of cards equal to your Hand Limit.[1][2]
- If you have fewer cards than your hand limit, draw enough cards to fill your hand.[4]
- For each card, you can perform a Random Draw (taking the top card unseen from an expansion stack) or Search a Stack (paying two resources of your choice to examine a stack and choose one card).[4]
- If you have a number of cards in hand equal to or greater than your hand limit, you may choose to exchange one card.[4]
- If an Action Card added cards to your hand, you do not have to discard the extras until this step.[4]
6. Pass the dice to your opponent to end your turn.[1][2][5]
[1] RULEBOOK Catan Card Game — Rulebook · p.32 · TURN SEQUENCE
[2] RULEBOOK Catan Card Game — Rulebook · p.8 · RULE SUMMARY · Turn Sequence · Special Victory Points
[3] RULEBOOK Catan Card Game — Rulebook · p.15 · City Expansions · Special Victory Points · Commerce Points · Strength Points
[4] RULEBOOK Catan Card Game — Rulebook · p.17
[5] RULEBOOK Catan Card Game — Rulebook · p.18 · Strength Points · Pass the Dice · End of the Game

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 171 ms · ask 2748 ms · total 2922 ms
single-flight (PR-5)
queued 0 ms · generation 2922 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 32, "score": 0.048916, "snippet": "After the first player begins, players alternate turns. At the start of your turn, you roll the Event and Production Dice (simultaneously). You then take the following actions in the order listed below: Event: The Event Die is resolved first! Resolve the effects of the event first. The event affects", "headingPath": "TURN SEQUENCE", "sharpsignalDocId": 1140}, {"page": 8, "score": 0.048139, "snippet": "Once you have completed the setup described in 'Setting Up the Game,' and both players have chosen their three starting cards, you are ready to begin! The Catan Card Game is played in turns. Both players alternate taking turns, starting with the 'first player,' until one player wins by earning a tot", "headingPath": "RULE SUMMARY · Turn Sequence · Special Victory Points", "sharpsignalDocId": 1140}, {"page": 18, "score": 0.047643, "snippet": "(or stacks) you choose. Then, if you wish, you may choose one more card to discard to the bottom of a stack and draw a new card from the same stack. As above, you may either take the top card for free or you can pay two resources of any type to search the stack and take any card there. Once you have", "headingPath": "Strength Points · Pass the Dice · End of the Game", "sharpsignalDocId": 1140}, {"page": 17, "score": 0.047123, "snippet": "Sometimes an Action Card will result in you adding cards to your hand. If it is your turn, you don’t have to discard these extra cards until you get to step four of your turn, when you check your hand limit and draw cards. But, if it is not your turn when one of these Action Cards is played, you wil", "headingPath": "", "sharpsignalDocId": 1140}, {"page": 16, "score": 0.044796, "snippet": "Trading Sometimes, the production die just won’t give you the resources you need. Fortunately you can trade! There are two ways you can trade resources: Trade with your Opponent You may offer to trade resources with your opponent. The terms of the exchanges may be negotiated freely. In other words, ", "headingPath": "", "sharpsignalDocId": 1140}, {"page": 9, "score": 0.044563, "snippet": "Important: These tokens can change ownership during the game! If your opponent gains more Knight strength or Commerce Points than you, he takes the token (and the 1 Victory Point) away! If there is a tie for strength or commerce, neither player controls the token and it is returned to the center of ", "headingPath": "Special Victory Points · Hand Limits · The Event Die · Tournament (Knight's Head) · Trade Advantage (Windmill) · Year of Plenty (Sun)", "sharpsignalDocId": 1140}, {"page": 17, "score": 0.030769, "snippet": "First he pays two resources so he can search the first expansion stack and draw one car d of his choice. Then he pays two more resources to search a second stack and picks one car d. Finally he draws his third card for free by taking the top card from the first stack. If you have a number of cards i", "headingPath": "", "sharpsignalDocId": 1140}, {"page": 5, "score": 0.029851, "snippet": "to the center of the table without shuffling. Important: When you choose your starting cards: • You may not change the order of the cards in the stack! • It is probably best to start with cards that have green text fields. Why? Because “Action Cards” (with yellow text fields) can’t be played until t", "headingPath": "", "sharpsignalDocId": 1140}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 32, "quote": null, "headingPath": "TURN SEQUENCE", "sharpsignalDocId": 1140}, {"page": 8, "quote": null, "headingPath": "RULE SUMMARY · Turn Sequence · Special Victory Points", "sharpsignalDocId": 1140}, {"page": 15, "quote": null, "headingPath": "City Expansions · Special Victory Points · Commerce Points · Strength Points", "sharpsignalDocId": 1140}, {"page": 17, "quote": null, "headingPath": "", "sharpsignalDocId": 1140}, {"page": 18, "quote": null, "headingPath": "Strength Points · Pass the Dice · End of the Game", "sharpsignalDocId": 1140}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1140 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1140 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88911 of 992 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 9, 2026 01:30 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) TURN SEQUENCE p.32 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) RULE SUMMARY · Turn Sequence · Special Victory Points p.8 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) Strength Points · Pass the Dice · End of the Game p.18 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) p.17 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) p.16 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) Special Victory Points · Hand Limits · The Event Die · Tournament (Knight's Head) · Trade Advantage (Windmill) · Year of Plenty (Sun) p.9 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) p.17 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) TURN SEQUENCE p.32 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) RULE SUMMARY · Turn Sequence · Special Victory Points p.8 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) p.16 #5 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) SETTING UP THE GAME p.7 #17 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) Marketplace (Building; 1 in deck) · Merchant Guild (Building; 1 in deck) · Mint (Building; 1 in deck) · Town Hall (Building; 2 in deck) p.30 #23 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) City Expansions · Special Victory Points · Commerce Points · Strength Points p.15 #13 0.027222 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) p.17 #4 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) Strength Points · Pass the Dice · End of the Game p.18 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) TURN SEQUENCE p.32 no quote on the wire
[2] RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) RULE SUMMARY · Turn Sequence · Special Victory Points p.8 no quote on the wire
[3] RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) City Expansions · Special Victory Points · Commerce Points · Strength Points p.15 no quote on the wire
[4] RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) p.17 no quote on the wire
[5] RULEBOOK Catan Card Game — Rulebook (corpus doc 1140) Strength Points · Pass the Dice · End of the Game p.18 no quote on the wire
timing split
retrieval 171 ms · first delta 1182 ms · total 2922 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 171 ms · ask 2748 ms · gateway work 2922 ms · total 2922 ms
tokens in (the prompt the answerer read)
3161
tokens out (what the answerer generated)
329
tok/sec
198.3 tok/sec — 329 output tokens in 1.659 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
answerer host (measured by rulesage)
reachable (for 2h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1070), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.