RuleSage cited table rulings
← Arkwright

You asked

How do I take my turn?

Answered counted as answered

Asked with: Arkwrightbg-154825-en-1e

Each game turn consists of four cycles and one event phase.[1] In each cycle, each player conducts one player turn.[1]
The sequence of actions and procedures during a turn includes:
1. Choosing an action marker and placing it on the Administration Chart.[2]
2. Paying the administrative costs for the chosen space (and an additional £2 fee if using the same marker a second time in the same turn).[2]
3. Executing the respective action.[2]
4. During the action phase, a player may also use the workers action marker to transfer workers into the warehouse to open up new warehouse space.[3]
5. After placing action markers and paying costs, a player may also pass on conducting an action, though they must still pay the administrative costs (and potentially the additional fee).[2]
6. At the end of each sale, each player checks if their factory produced more goods tokens than they received from the job market; if production capacity was higher than the number of goods tokens on the factory mat to be sold, the player may take the difference from the common supply and put them in their warehouse.[4]
7. At the end of a cycle, all factories of the active goods produce.[1]
8. Players store produced goods that could not be sold in their warehouse (either a large warehouse or a small warehouse development tile).[5]
9. Any goods for which there is no room in the warehouses must be returned to the common supply.[5]
10. At the end of the first three cycles, the player to the left of the start player becomes the new start player.[5]
11. Following the third cycle, the first player advances the timetable indicator to the next economy phase.[5]
12. The end of turn phase follows after the fourth cycle.[5]
[1] RULEBOOK Arkwright — Rulebook · p.2 · 3.0 WINNING THE GAME
[2] RULEBOOK Arkwright — Rulebook · p.13 · II.1 Choosing an Action Marker and Placing It on the Administration Chart · II.2 Detailed Description of the Various Actions
[3] RULEBOOK Arkwright — Rulebook · p.17 · II.2.2 Workers
[4] RULEBOOK Arkwright — Rulebook · p.28 · III.1 Production and Sale
[5] RULEBOOK Arkwright — Rulebook · p.32 · III.4 Shipment of active goods · III.5 Storage and Decay · IV. End of the Cycle · 6.0 END OF THE TURN PHASE

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 155 ms · ask 3402 ms · total 3561 ms
single-flight (PR-5)
queued 0 ms · generation 3561 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032787, "snippet": "In a game of Arkwright the players will attempt to own the most valuable portfolio at the end of the game. In water frame the players prepare their company in the 1760-turn and play for five turns (= decades) afterwards. Each game turn consists of four cycles and one event phase. In each cycle each ", "headingPath": "3.0 WINNING THE GAME", "sharpsignalDocId": 759}, {"page": 3, "score": 0.032258, "snippet": "Water frame consists of one prepration game turn (1760) and five additional game turns (= decades; 1770 - 1810). The following components are not needed in water frame and are returned to the game box: /factory advanced action marker stock exchange . Water frame begins in 1760 with a preparation rou", "headingPath": "4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply", "sharpsignalDocId": 759}, {"page": 12, "score": 0.031746, "snippet": "In this phase workers return to the job market and a neutral importer progresses on the market share table. The start player turns the economy marker that is located on the space of the timetable indicator. He advances the neutral importer indicator ( market share table) in the row of the active goo", "headingPath": "I. Economy Phase · II. Action Phase · II.1 Choosing an Action Marker and Placing It on the Administration Chart", "sharpsignalDocId": 759}, {"page": 32, "score": 0.03125, "snippet": "All players return their action markers from their row of the administration chart to their supply. All markers in their own color and the grey markers they have previously obtained will be available to them in the next turn. II. Event Phase: Pay for Workers on Ships and in the Warehouse; turn over ", "headingPath": "I. Returning Action Markers", "sharpsignalDocId": 759}, {"page": 26, "score": 0.030886, "snippet": "When a player takes a ship he places it at one of his piers of his harbor mat and may use it as additional action marker. A player may use his ships in the production phase, too. He may only select ships of the current development level or earlier ones. The timetable indicator shows the permitted le", "headingPath": "II.3.2.3 Special Marker Ships", "sharpsignalDocId": 759}, {"page": 33, "score": 0.030769, "snippet": "At the end of the game turn (decade) each player multiplies the number of his shares with the share value. The player whose portfolio is valued the least determines the new start player. In case of a tie the tied player who has less cash determines the new start player. If there is yet another tie, ", "headingPath": "III. Changing the Start Player · IV. Factories become obsolete", "sharpsignalDocId": 759}, {"page": 9, "score": 0.030303, "snippet": "The players receive their start-up capital now. To indicate this the timetable indicator is moved from the space second foundation to the space stock exchange on the timetable. In reverse clockwise order, beginning with the neighbor to the right of the start player, each player now has to decide how", "headingPath": "V. Start-Up Capital, Shares and Light Grey Action Markers", "sharpsignalDocId": 759}, {"page": 27, "score": 0.029851, "snippet": "A player may not voluntarily give sales from the running production a miss if the demand in England is not supplied. The players should keep this in mind when selecting the spaces for their contracts. If a player has taken as many goods tokens as a factory has produced but has not reached the number", "headingPath": "III.1 Production and Sale", "sharpsignalDocId": 759}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "3.0 WINNING THE GAME", "sharpsignalDocId": 759}, {"page": 13, "quote": null, "headingPath": "II.1 Choosing an Action Marker and Placing It on the Administration Chart · II.2 Detailed Description of the Various Actions", "sharpsignalDocId": 759}, {"page": 17, "quote": null, "headingPath": "II.2.2 Workers", "sharpsignalDocId": 759}, {"page": 28, "quote": null, "headingPath": "III.1 Production and Sale", "sharpsignalDocId": 759}, {"page": 32, "quote": null, "headingPath": "III.4 Shipment of active goods · III.5 Storage and Decay · IV. End of the Cycle · 6.0 END OF THE TURN PHASE", "sharpsignalDocId": 759}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 759 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 759 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92786 of 1414 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 10, 2026 15:26 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Arkwright — Rulebook (corpus doc 759) 3.0 WINNING THE GAME p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Arkwright — Rulebook (corpus doc 759) 4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Arkwright — Rulebook (corpus doc 759) I. Economy Phase · II. Action Phase · II.1 Choosing an Action Marker and Placing It on the Administration Chart p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Arkwright — Rulebook (corpus doc 759) I. Returning Action Markers p.32 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Arkwright — Rulebook (corpus doc 759) II.3.2.3 Special Marker Ships p.26 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Arkwright — Rulebook (corpus doc 759) III. Changing the Start Player · IV. Factories become obsolete p.33 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Arkwright — Rulebook (corpus doc 759) V. Start-Up Capital, Shares and Light Grey Action Markers p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Arkwright — Rulebook (corpus doc 759) III.1 Production and Sale p.27 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 63 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Arkwright — Rulebook (corpus doc 759) III.1 Production and Sale p.28 #10 0.028439 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Arkwright — Rulebook (corpus doc 759) 3.0 WINNING THE GAME p.2 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Arkwright — Rulebook (corpus doc 759) II.1 Choosing an Action Marker and Placing It on the Administration Chart · II.2 Detailed Description of the Various Actions p.13 #33 0.011111 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Arkwright — Rulebook (corpus doc 759) III.4 Shipment of active goods · III.5 Storage and Decay · IV. End of the Cycle · 6.0 END OF THE TURN PHASE p.32 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Arkwright — Rulebook (corpus doc 759) III. Changing the Start Player · IV. Factories become obsolete p.33 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Arkwright — Rulebook (corpus doc 759) 8.0 END OF THE GAME AND WINNER p.35 #20 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Arkwright — Rulebook (corpus doc 759) 4.0 SETTING UP THE GAME · 4.1 PREPARATION ROUND 1760 · I. Game board and common supply p.3 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Arkwright — Rulebook (corpus doc 759) II.2.2 Workers p.17 #11 0.027757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Arkwright — Rulebook (corpus doc 759) 3.0 WINNING THE GAME p.2 no quote on the wire
[2] RULEBOOK Arkwright — Rulebook (corpus doc 759) II.1 Choosing an Action Marker and Placing It on the Administration Chart · II.2 Detailed Description of the Various Actions p.13 no quote on the wire
[3] RULEBOOK Arkwright — Rulebook (corpus doc 759) II.2.2 Workers p.17 no quote on the wire
[4] RULEBOOK Arkwright — Rulebook (corpus doc 759) III.1 Production and Sale p.28 no quote on the wire
[5] RULEBOOK Arkwright — Rulebook (corpus doc 759) III.4 Shipment of active goods · III.5 Storage and Decay · IV. End of the Cycle · 6.0 END OF THE TURN PHASE p.32 no quote on the wire
timing split
retrieval 155 ms · first delta 1554 ms · total 3561 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 155 ms · ask 3402 ms · gateway work 3561 ms · total 3561 ms
tokens in (the prompt the answerer read)
3780
tokens out (what the answerer generated)
384
tok/sec
201.2 tok/sec — 384 output tokens in 1.909 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
answerer host (measured by rulesage)
reachable (for 2h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 693), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.