RuleSage cited table rulings
← 1812: The Invasion of Canada

You asked

How do I setup the game?

Answered counted as answered

Asked with: 1812: The Invasion of Canadabg-94246-en-1e

The setup depends on the specific scenario being played:
1812 Full Campaign Scenario Setup
1. Populate the map areas with the corresponding colored units that are printed on the map.[1]
2. After the initial on-board units are placed, the British Regulars, Canadian Militia, and Native American players each place 4 additional units of their color on any British homeland area.[1]
3. Next, the American Militia and American Regulars players each place 6 additional units of their color on any American homeland area; units may be placed on one or more areas, including empty areas.[1]
4. Each player shuffles their deck of cards and then draws the top 3 cards.[1]
5. Place the Round Marker Pawn on round 1.[1]
6. Place the American Regulars' Turn Order Marker on the Turn 1 space.[1]
7. Place the remaining Turn Order Markers into the draw bag.[1]
1812 Introductory Scenario Setup
1. Populate the map areas with the corresponding colored units that are printed on the map.[2]
2. Place additional units in the following areas:
* American Side: 2, 3 in Detroit; 2, 1 in Buffalo; 1 in Ft. Niagara; 1, 2 in Williamsburg; 1, 1 in Sacket's Harbor; 2, 1 in Ogdensburg; 2, 2 in Plattsburg.[2]
* British Side: 1, 1 in Lacolle; 1 in Montreal; 1 in Cornwall; 1 in Prescott; 1, 1, 1 in Amherstburg.[2]
3. Each player builds their deck with the specific cards listed for their faction, shuffles the deck, and then draws the top 3 cards.[2]
4. Place the Round Marker Pawn on round 1.[2]
5. Place all of the Turn-Order markers into the draw bag and randomly draw one out and place it on the first turn spot; this faction will play first.[2]
[1] RULEBOOK 1812: The Invasion of Canada — Rulebook · p.7 · 1812 Full Campaign Scenario Setup - This is the full version of the game.
[2] RULEBOOK 1812: The Invasion of Canada — Rulebook · p.7 · 1812 Introductory Scenario Setup - Recommended if players are new to the game.

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 221 ms · ask 3335 ms · total 3561 ms
single-flight (PR-5)
queued 0 ms · generation 3561 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.048916, "snippet": "Starting Units: Populate the map areas with the corresponding colored units that are printed on the map (1.2) . Additional Units: After the initial on-board units are placed, the British Regulars , Canadian Militia , and Native American players each place 4 additional units of their color on any Bri", "headingPath": "1812 Full Campaign Scenario Setup - This is the full version of the game.", "sharpsignalDocId": 1254}, {"page": 2, "score": 0.047163, "snippet": "British Regulars - red Canadian Militia - yellow Native Americans - green When playing with fewer than five people, one or more players will control multiple factions on one side of the conflict. All factions must be played. Map Setup - Place the map in the center of the table with American side pla", "headingPath": "British Side:", "sharpsignalDocId": 1254}, {"page": 7, "score": 0.047123, "snippet": "Starting Units: Populate the map areas with the corresponding colored units that are printed on the map (1.2) . Additional Units: Place additional units in the following areas. These additional units are also pictured on the map below. American Side : 2 , 3 in Detroit; 2 , 1 in Buffalo; 1 in Ft. Nia", "headingPath": "1812 Introductory Scenario Setup - Recommended if players are new to the game.", "sharpsignalDocId": 1254}, {"page": 2, "score": 0.032258, "snippet": "Rounds and Turns The game is played over a variable number of rounds. During each round, all five factions will take a turn to mobilize units using movement cards. Game End Check - At the end of round 3 and at the end of each subsequent round, the end of game condition must be checked (4.0) . The tu", "headingPath": "Game Play", "sharpsignalDocId": 1254}, {"page": 2, "score": 0.031746, "snippet": "Players from the same side may show each other their cards in order to plan their future actions. Place Round Marker - Place the Round Marker Pawn on space 1 of the round track located on the bottom left side of the map. Starting Units for the 1812 Scenarios - Some areas on the map have colored squa", "headingPath": "British Side:", "sharpsignalDocId": 1254}, {"page": 3, "score": 0.030303, "snippet": "The Active Player may also play any Event Cards that he holds in his hand, if allowed during this phase by the card (3.2.7) . Remove from the game all played cards, except for Truce Movement Cards (3.2.3) . 3.2.1 Land Movement Cards allow units to move from one land area to the next. Units are moved", "headingPath": "Game Play", "sharpsignalDocId": 1254}, {"page": 3, "score": 0.029851, "snippet": "Ex: Shown is the Albany area which is a Muster Area for American Militia and American Regular units. At the beginning of a turn, the Active Player pulls Enlistment Units from his Unit Force Pool and places them in his faction's Muster Area(s). The number of Enlistment Units placed correspond to the ", "headingPath": "Game Play", "sharpsignalDocId": 1254}, {"page": 4, "score": 0.029412, "snippet": "Ex: British forces occupy Buffalo at the end of the Canadian Militia's turn. A British Control Flag is placed in this area. The side that controls the most enemy Objectives at game end wins (4.0) . This is easily determined by counting the number of Control Flags for each side on the map. The Fort E", "headingPath": "Game Play", "sharpsignalDocId": 1254}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "1812 Full Campaign Scenario Setup - This is the full version of the game.", "sharpsignalDocId": 1254}, {"page": 7, "quote": null, "headingPath": "1812 Introductory Scenario Setup - Recommended if players are new to the game.", "sharpsignalDocId": 1254}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1254 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1254 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88205 of 1348 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 11, 2026 14:45 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Full Campaign Scenario Setup - This is the full version of the game. p.7 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) British Side: p.2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Introductory Scenario Setup - Recommended if players are new to the game. p.7 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) Game Play p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) British Side: p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) Game Play p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) Game Play p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) Game Play p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 38 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Full Campaign Scenario Setup - This is the full version of the game. p.7 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Introductory Scenario Setup - Recommended if players are new to the game. p.7 #3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) British Side: p.2 #2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) Game Play p.2 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) British Side: p.2 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Introductory Scenario Setup - Recommended if players are new to the game. p.8 #10 0.02782 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Introductory Scenario Setup - Recommended if players are new to the game. p.9 #11 0.026387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Introductory Scenario Setup - Recommended if players are new to the game. p.8 #9 0.028898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Full Campaign Scenario Setup - This is the full version of the game. p.7 no quote on the wire
[2] RULEBOOK 1812: The Invasion of Canada — Rulebook (corpus doc 1254) 1812 Introductory Scenario Setup - Recommended if players are new to the game. p.7 no quote on the wire
timing split
retrieval 221 ms · first delta 1294 ms · total 3561 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 221 ms · ask 3335 ms · gateway work 3561 ms · total 3561 ms
tokens in (the prompt the answerer read)
3240
tokens out (what the answerer generated)
444
tok/sec
201.5 tok/sec — 444 output tokens in 2.204 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
answerer host (measured by rulesage)
reachable (for 2h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1184), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.