You asked
When does the game end?
Answered counted as answeredThe game ends at the close of Age III, after the Resolution of Military Conflicts.[1][2]
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 226 ms · ask 4532 ms · total 4768 ms
- single-flight (PR-5)
- queued 0 ms · generation 4768 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.032787, "snippet": "The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed with counting victory points by using the score pad. The player with the highest score wins the game. If there is a tie, the player with the most Treasure wins. If there is still a tie, all tied players share ", "headingPath": "END OF THE GAME", "sharpsignalDocId": 67}, {"page": 5, "score": 0.031281, "snippet": "Each Age ends with the Resolution of Military Conflicts. Count all military symbols on cards you have constructed and those on your Wonder board, if any, to determine your military strength . Then compare your total military strength with that of each of your neighbors. For each neighbor: If your mi", "headingPath": "RESOLUTION OF MILITARY CONFLICTS", "sharpsignalDocId": 67}, {"page": 1, "score": 0.031258, "snippet": "A game plays over 3 rounds, called Ages, during which you simultaneously play cards one by one to develop your City. These cards represent the different Buildings you can construct: resource production, civil, commercial, military, scientific, and guild Buildings. At the end of each Age, head to war", "headingPath": "OVERVIEW OF THE GAME", "sharpsignalDocId": 67}, {"page": 2, "score": 0.03101, "snippet": "This score pad is used at the end of the game to count your victory points and determine a winner.", "headingPath": "SCORE PAD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.030777, "snippet": "A game plays over three successive rounds : Age I, Age II, then Age III. Each round plays in a similar fashion. Victory points are scored at the end of Age III.", "headingPath": "GAMEPLAY", "sharpsignalDocId": 67}, {"page": 4, "score": 0.030579, "snippet": "To construct the Building on your card, pay any listed costs and place it face up above your Wonder board (see Constructing in 7 Wonders pages 6-7). Once built, the Building will remain in your City until the end of the game. Important: You can never construct two identical Buildings, meaning no two", "headingPath": "A. Construct the Building on your card", "sharpsignalDocId": 67}, {"page": 5, "score": 0.016129, "snippet": "At the start of the sixth and last turn of each Age, you will receive a hand of 2 cards from your neighbor. Choose 1 of these cards and discard the other face down to the discard pile. The discarded card does not give you any Coins. Play your sixth and last card as normal. Continue to the Resolution", "headingPath": "SIXTH AND LAST TURN", "sharpsignalDocId": 67}, {"page": 5, "score": 0.014925, "snippet": "When all players have completed their action, take the cards you did not choose and give them to the neighbor on your left (during Ages I and III) or to the neighbor on your right (during Age II). The direction for passing is shown on the back of the Age cards. You will therefore receive a hand of c", "headingPath": "3. PASS YOUR HAND", "sharpsignalDocId": 67}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 8, "quote": null, "headingPath": "END OF THE GAME", "sharpsignalDocId": 67}, {"page": 5, "quote": null, "headingPath": "RESOLUTION OF MILITARY CONFLICTS", "sharpsignalDocId": 67}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 01:45
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | END OF THE GAME | p.8 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | RESOLUTION OF MILITARY CONFLICTS | p.5 | 0.031281 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | OVERVIEW OF THE GAME | p.1 | 0.031258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | SCORE PAD | p.2 | 0.03101 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 98 |
| #5 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | GAMEPLAY | p.4 | 0.030777 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 160 |
| #6 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | A. Construct the Building on your card | p.4 | 0.030579 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | SIXTH AND LAST TURN | p.5 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 3. PASS YOUR HAND | p.5 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | END OF THE GAME | p.8 | no quote on the wire |
| [2] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | RESOLUTION OF MILITARY CONFLICTS | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 226 ms · first delta n/a · total 4768 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 226 ms · ask 4532 ms · gateway work 4768 ms · total 4768 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.