You asked
How do I setup the game?
Answered counted as answered🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 196 ms · ask 10836 ms · total 11042 ms
- single-flight (PR-5)
- queued 0 ms · generation 11042 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.032787, "snippet": "Want to enhance your DUNE: IMPERIUM experience? Check out the Dire Wolf Game Room companion app for your PC, smartphone or tablet. Each player takes 1 water and places it in their supply. Create a bank next to the game board containing the Solari, spice, and remaining water tokens. These are not mea", "headingPath": "GAme components", "sharpsignalDocId": 87}, {"page": 20, "score": 0.031258, "snippet": "Select a difficulty level from the chart at the right. Choose two Leaders, one for each Rival. During the game, these Rivals will use only the Signet ability on their Leaders, ignoring the ability on the left. Your opponents can't play Paul Atreides or Helena Richese. (For your first solo game, Earl", "headingPath": "setup", "sharpsignalDocId": 87}, {"page": 19, "score": 0.030331, "snippet": "In a two-player game, a third, Rival player, House Hagal, competes against you and your opponent, serving a spoiler role. It operates by its own set of rules. It doesn't collect resources, build a deck, earn rewards, or score Victory Points. It does, however, use the House Hagal cards as described e", "headingPath": "two-plAyer GAmes", "sharpsignalDocId": 87}, {"page": 16, "score": 0.030018, "snippet": "Acquire. Some cards have a special acquire box, shown underneath their cost. You gain the effect here one time, at the moment you acquire the card (and not later, when you play it from your hand). Acquire a Foldspace card from the Reserve. Agent. From the Swordmaster space, you can gain your third A", "headingPath": "Icon GuIde And AddItIonAl terms", "sharpsignalDocId": 87}, {"page": 18, "score": 0.027501, "snippet": "Agent icon: Landsraad Cost: 8 Solari You may send an Agent here only once per game. Gain your Swordmaster (your third Agent that was placed next to the board during setup). Place it on your Leader. For the rest of the game (including this round) you have three Agents.", "headingPath": "Swordmaster", "sharpsignalDocId": 87}, {"page": 4, "score": 0.016129, "snippet": "Do you prefer to learn by watching a video? Place the game board in your play area, and then place the following components on it: Place the Mentat on its side in the Mentat space. Place the four Alliance tokens on the marked areas of the Faction's Influence tracks (Emperor, Spacing Guild, Bene Gess", "headingPath": "GAme components", "sharpsignalDocId": 87}, {"page": 6, "score": 0.015625, "snippet": "You start the game with a 10-card deck containing the same cards as the other players. Adding to and changing that deck is the key element of play in a deck-building game. During each round, you may acquire new cards to add to your deck. Because cards do many different things, each player's deck and", "headingPath": "deck buIldInG", "sharpsignalDocId": 87}, {"page": 10, "score": 0.015385, "snippet": "At the start of each round, the current Conflict card is revealed, offering rewards for which the players will compete in Combat. Whenever the cube icon appears on a card or board space, you recruit one troop. Take a troop from your supply and place it in your garrison on the game board. (If you run", "headingPath": "Deploying Troops to the Conflict", "sharpsignalDocId": 87}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "GAme components", "sharpsignalDocId": 87}, {"page": 5, "quote": null, "headingPath": "GAme components", "sharpsignalDocId": 87}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 01:46
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | GAme components | p.5 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | setup | p.20 | 0.031258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | two-plAyer GAmes | p.19 | 0.030331 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | Icon GuIde And AddItIonAl terms | p.16 | 0.030018 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | Swordmaster | p.18 | 0.027501 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 268 |
| #6 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | GAme components | p.4 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | deck buIldInG | p.6 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | Deploying Troops to the Conflict | p.10 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | GAme components | p.4 | no quote on the wire |
| [2] | RULEBOOK Dune: Imperium — Rulebook (corpus doc 87) | GAme components | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 196 ms · first delta n/a · total 11042 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 196 ms · ask 10836 ms · gateway work 11042 ms · total 11042 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 18), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.