RuleSage cited table rulings
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You asked

How does the Marquise de Cat build and score?

Answered counted as answered

The Marquise de Cat scores victory points each time she builds one of her buildings—specifically a workshop, sawmill, or recruiter.[1][2] She scores more points for each additional building of the same type she has on the map.[1][2]

[1] RULEBOOK Root — Law of Root · p.5 · 6.1 Overview
[2] RULEBOOK Root — Learning to Play · p.10 · Marquise de Cat

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 102 ms · ask 2895 ms · total 3008 ms
single-flight (PR-5)
queued 0 ms · generation 3008 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.032522, "snippet": "/The Marquise de Cat occupies the Woodland and wants to turn it into an industrial and military powerhouse. Each time the Marquise builds one of her buildings -a workshop, sawmill, or recruiter-she scores victory points. /The more of the same building she has on the map, the more points she scores. ", "headingPath": "Marquise de Cat", "sharpsignalDocId": 57}, {"page": 5, "score": 0.032266, "snippet": "/The Marquise de Cat occupies the Woodland and wants to turn it into an industrial and military powerhouse. Each time the Marquise builds one of her buildings-a workshop, sawmill, or recruiter-she scores victory points. /The more of the same building she has on the map, the more points she scores. H", "headingPath": "6.1 Overview", "sharpsignalDocId": 56}, {"page": 2, "score": 0.031754, "snippet": "You can win in one of two ways: score 30 victory points or play and complete a dominance card � Dominance cards cannot be played early in the game, so we recommend learning about them later-they are described more on page 21� In Root, you will play one of four factions� Each scores victory points in", "headingPath": "Victory and Gaining Victory Points", "sharpsignalDocId": 57}, {"page": 12, "score": 0.029911, "snippet": "First, you may cra/ft any number of cards, using roosts� /Then, you must resolve the Decree, starting with the le/ftmost column and moving right� In each column, you may resolve cards in any order� For each card in a column, you must take the action listed by the column in a clearing matching the ca", "headingPath": "Daylight", "sharpsignalDocId": 57}, {"page": 20, "score": 0.015873, "snippet": "He exhausts a sword to battle the Marquise. /The Marquise doesn't play an ambush card. /The Vagabond then rolls the dice, rolling a 1 and a 1. /The Vagabond deals one hit and moves the Marquise's relationship marker to Hostile. /The Marquise also deals one hit, so the Vagabond chooses to damage the ", "headingPath": "/The First Battle", "sharpsignalDocId": 57}, {"page": 20, "score": 0.015385, "snippet": "Undeterred, he exhausts his second sword to battle again. /The Marquise doesn't play an ambush card. /The Vagabond then rolls the dice, rolling a 2 and a 0. With only one undamaged sword, the Vagabond can only deal one hit. Because he removed a warrior of a Hostile faction, the Vagabond scores one p", "headingPath": "/The Second Battle", "sharpsignalDocId": 57}, {"page": 5, "score": 0.015152, "snippet": "6.2.1 Cra/fting. /The Marquise cra/fts during Daylight by activating workshops. 6.2.2 /The Keep. /The Marquise can place pieces in the clearing with the keep token, and other players cannot. (Pieces may be moved into it. If the keep is removed, there is no way to place it on the map again.) 6.2.3 Fi", "headingPath": "6.2 Faction Rules and Abilities", "sharpsignalDocId": 56}, {"page": 22, "score": 0.014925, "snippet": "Eyrie versus Marquise is an ideal two-player learning game� /The Eyrie must grow explosively to keep the Marquise in check� Two-player Alliance games offer Alliance players a chance to hone their skills in difficult situations� /They will usually fare better against the Eyrie, but well-timed revolts", "headingPath": "Three Players", "sharpsignalDocId": 57}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "6.1 Overview", "sharpsignalDocId": 56}, {"page": 10, "quote": null, "headingPath": "Marquise de Cat", "sharpsignalDocId": 57}]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 7, 2026 21:06

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Root — Learning to Play (corpus doc 57) Marquise de Cat p.10 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Root — Law of Root (corpus doc 56) 6.1 Overview p.5 0.032266 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Root — Learning to Play (corpus doc 57) Victory and Gaining Victory Points p.2 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Root — Learning to Play (corpus doc 57) Daylight p.12 0.029911 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Root — Learning to Play (corpus doc 57) /The First Battle p.20 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Root — Learning to Play (corpus doc 57) /The Second Battle p.20 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Root — Law of Root (corpus doc 56) 6.2 Faction Rules and Abilities p.5 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Root — Learning to Play (corpus doc 57) Three Players p.22 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Root — Law of Root (corpus doc 56) 6.1 Overview p.5 no quote on the wire
[2] RULEBOOK Root — Learning to Play (corpus doc 57) Marquise de Cat p.10 no quote on the wire
timing split
retrieval 102 ms · first delta n/a · total 3008 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 102 ms · ask 2895 ms · gateway work 3008 ms · total 3008 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 6), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.