RuleSage cited table rulings
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You asked

When does the game end?

Answered counted as answered

The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles.[1] A player may choose not to announce the end of the game if it is to their advantage to keep playing, such as to enlarge a hotel chain they own stock in.[1] After the announcement is made, the player finishes their turn as normal and then the game ends.[1]

[1] RULEBOOK Acquire — Rulebook · p.14 · THE END OF THE GAME
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 197 ms · ask 5895 ms · total 6102 ms
single-flight (PR-5)
queued 0 ms · generation 6102 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.032787, "snippet": "The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles. A player does not have to announce that the game is over if it is to their advantage to keep playing-for example, to enlarge ", "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}, {"page": 16, "score": 0.031746, "snippet": "When playing a two-player game, follow the rules for the core game using the Classic Mode side of the Stockholder Info Card, but follow the rules below when mergers occur: When determining stockholder bonuses, consider the stock market as an additional stockholder with a random number of shares. To ", "headingPath": "PLAYING A TWO-PLAYER GAME", "sharpsignalDocId": 93}, {"page": 3, "score": 0.030118, "snippet": "When hotel chains merge, the smaller chain is acquired and its building tiles become part of the larger chain. When this occurs, bonuses are handed out to the smaller hotel chain's stockholders in the form of money. Stockholder bonuses are also handed out at the end of the game.", "headingPath": "Stockholder Bonuses", "sharpsignalDocId": 93}, {"page": 16, "score": 0.02724, "snippet": "Diversify! Receiving primary, secondary, and tertiary stockholder bonuses is an excellent way to make money. Keep an eye on the smaller active hotel chains. Try to have the most or the second-most stocks in these chains. You may not want to buy lots of stock in a hotel chain that is positioned on th", "headingPath": "STOCK MARKET TIPS", "sharpsignalDocId": 93}, {"page": 10, "score": 0.016129, "snippet": "It is possible to run out of money. If you run out of money, you may still place and draw building tiles each turn, but you may not purchase stock. You must wait until you receive a stockholder bonus or sell stocks in a hotel chain that has been acquired to get money. You can't sell stocks in an act", "headingPath": "RUNNING OUT OF MONEY", "sharpsignalDocId": 93}, {"page": 15, "score": 0.015625, "snippet": "Game Designer: Sid Sackson Senior Producer of Board & Card Games: Dan Bojanowski Director of Visual Design: Anita Osburn Illustrator: Eric Hibbeler Graphic Designer: Anita Osburn Editor: William Niebling Production Artist: Noelle Lopez 3D Artist: David L'Huillier Expert Consultants: Thomas Haver & J", "headingPath": "CREDITS", "sharpsignalDocId": 93}, {"page": 4, "score": 0.015385, "snippet": "Remove all game components from the shrink-wrap, and discard the waste. Remove the headquarters banners from the runner. Insert the banners into the headquarters buildings as shown to the right, matching the numbers on the runner to the numbered image shown.", "headingPath": "THE FIRST TIME YOU PLAY", "sharpsignalDocId": 93}, {"page": 10, "score": 0.015152, "snippet": "At the end of your turn, draw a building tile from the facedown pile. At the end of your turn, you may also check your building tiles to see if you have any that are unplayable. An unplayable building tile is one that would merge two or more safe hotel chains (which is not possible). Set any unplaya", "headingPath": "3. Draw a Building Tile", "sharpsignalDocId": 93}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 02:23

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Acquire — Rulebook (corpus doc 93) THE END OF THE GAME p.14 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Acquire — Rulebook (corpus doc 93) PLAYING A TWO-PLAYER GAME p.16 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Acquire — Rulebook (corpus doc 93) Stockholder Bonuses p.3 0.030118 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 279
#4 RULEBOOK Acquire — Rulebook (corpus doc 93) STOCK MARKET TIPS p.16 0.02724 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Acquire — Rulebook (corpus doc 93) RUNNING OUT OF MONEY p.10 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Acquire — Rulebook (corpus doc 93) CREDITS p.15 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Acquire — Rulebook (corpus doc 93) THE FIRST TIME YOU PLAY p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 258
#8 RULEBOOK Acquire — Rulebook (corpus doc 93) 3. Draw a Building Tile p.10 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Acquire — Rulebook (corpus doc 93) THE END OF THE GAME p.14 no quote on the wire
timing split
retrieval 197 ms · first delta n/a · total 6102 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 197 ms · ask 5895 ms · gateway work 6102 ms · total 6102 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 24), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.