You asked
How do I setup the game?
Answered counted as answered🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 247 ms · ask 4156 ms · total 4413 ms
- single-flight (PR-5)
- queued 0 ms · generation 4413 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 1, "score": 0.016393, "snippet": "x73 x168 Sink your opponent's fleet of five ships before your opponent sinks yours. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT. Divide the red and green pegs equally between you and your opponent and place them in the storage ", "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 1, "score": 0.016129, "snippet": "If a ship on your opponent's ocean grid occupies the location you called out, it's a hit! Your opponent tells you which ship you hit (destroyer, patrol boat, etc.). Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresp", "headingPath": "IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !", "sharpsignalDocId": 147}, {"page": 1, "score": 0.015873, "snippet": "Experienced players may enjoy this game variation, in which you get as many shots on your turn as there are ships afloat in your fleet. The rules are the same except for the following: You each start with a salvo of five shots (one for each ship in your fleet). You fire them one at a time, and your ", "headingPath": "THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU", "sharpsignalDocId": 147}, {"page": 1, "score": 0.015625, "snippet": "Si la position annoncée est occupée par un vaisseau sur la grille de l'adversaire, ce vaisseau est touché. L'adversaire révèle la nature du vaisseau touché (destroyer, patrouilleur, etc.). Le joueur attaquant enregistre sa frappe en insérant une torpille rouge dans le trou correspondant sur sa grill", "headingPath": "TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME", "sharpsignalDocId": 147}, {"page": 2, "score": 0.015385, "snippet": "Los jugadores experimentados pueden disfrutar de esta variante del juego: en su turno pueden hacer tantos ataques como naves tenga su flota. Las reglas son las mismas salvo por estas variantes: Cada jugador comienza con cinco ataques (uno por cada nave en su flota). Los hará uno a uno, y su oponente", "headingPath": "ATAQUE MÚLTIPLE · ÁGUA!", "sharpsignalDocId": 147}, {"page": 2, "score": 0.015152, "snippet": "Si la coordenada que anunciaste no está ocupada por una nave en la cuadrícula oceánica de tu oponente, ¡fallaste! Coloca una clavija verde en el agujero correspondiente, en tu cuadrícula de objetivos para que no vuelvas a anunciar el mismo ataque. No es necesario registrar los fallos del oponente co", "headingPath": "¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO", "sharpsignalDocId": 147}, {"page": 2, "score": 0.014925, "snippet": "Quando todos os furos em um navio forem completados com pinos vermelhos, o navio afunda. O dono do navio deve dizer qual navio foi afundado. Quem afundar toda a frota de 5 navios do inimigo primeiro é o vencedor! Jogadores experientes podem gostar desta variação do jogo, na qual disparam uma quantid", "headingPath": "COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS", "sharpsignalDocId": 147}, {"page": 1, "score": 0.014706, "snippet": "Le premier joueur qui réussit à couler tous les vaisseaux de son adversaire gagne la partie ! Les joueurs expérimentés apprécieront cette variante du jeu dans laquelle, à leur tour, ils tirent un nombre de missiles correspondant au nombre de vaisseaux actifs de leur flotte. Les règles suivantes s'aj", "headingPath": "GAGNER LA PARTIE · MODE SALVE", "sharpsignalDocId": 147}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · …", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO", "sharpsignalDocId": 147}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 13:02
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Battleship — Rulebook (corpus doc 147) | CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … | p.1 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Battleship — Rulebook (corpus doc 147) | IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! | p.1 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Battleship — Rulebook (corpus doc 147) | THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU | p.1 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Battleship — Rulebook (corpus doc 147) | TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME | p.1 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Battleship — Rulebook (corpus doc 147) | ATAQUE MÚLTIPLE · ÁGUA! | p.2 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Battleship — Rulebook (corpus doc 147) | ¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO | p.2 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Battleship — Rulebook (corpus doc 147) | COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS | p.2 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Battleship — Rulebook (corpus doc 147) | GAGNER LA PARTIE · MODE SALVE | p.1 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Battleship — Rulebook (corpus doc 147) | CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … | p.1 | no quote on the wire |
| [2] | RULEBOOK Battleship — Rulebook (corpus doc 147) | INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · … | p.2 | no quote on the wire |
| [3] | RULEBOOK Battleship — Rulebook (corpus doc 147) | REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 247 ms · first delta 3110 ms · total 4413 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 247 ms · ask 4156 ms · gateway work 4413 ms · total 4413 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 69), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.