You asked
How do I set up the game?
Answered counted as answered🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 248 ms · ask 6805 ms · total 7068 ms
- single-flight (PR-5)
- queued 0 ms · generation 7068 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.032266, "snippet": "The first player to collect 5 Rubies (in a 2-player game: 6 Rubies) triggers the end of the game. When this happens, complete the current round. Then each player may use his leftover Bonus cards that provide goods or money. This may matter for the tie-breaker. The player with the most Rubies wins. T", "headingPath": "END OF THE GAME · VARIANT (FOR 2-4 PLAYERS) · CREDITS · VARIATIONS FOR PLACE TILE LAYOUTS", "sharpsignalDocId": 124}, {"page": 2, "score": 0.031054, "snippet": "Numbers: used in the various Place tile layouts. The big number is also used to denote the new Place for a token when rolling the dice. Place symbol (at some places): These symbols are referred to on a number of Bonus cards and Mosque tiles. Name of the Place Available action Rubies (at some Places)", "headingPath": "PLACES · WHEELBARROWS · SYMBOLS · SETUP · Randomly determine", "sharpsignalDocId": 124}, {"page": 2, "score": 0.016393, "snippet": "and place your Merchant disc on top of this stack. Then place these stacks on the Fountain 7 . Place the 5th Assistant of each player easily accessible next to the game board. 10 Place your Family members on the Police Station 12 . place them face-up in a stack on the Large Market 10 . Repeat this p", "headingPath": "Stack your 4 Assistant discs · Shuffle the 5 dark Demand tiles and", "sharpsignalDocId": 124}, {"page": 3, "score": 0.016129, "snippet": "Beginning with the Start player you take turns in clockwise order. When the first player has collected 5 Rubies (in a 2-player game: 6 Rubies) on the appropriate spaces of his Wheelbarrow, you complete the current round. After this round the game ends. A turn consists of 4 phases but, most of the ti", "headingPath": "FLOW OF PLAY · YOUR TURN · 1. Movement · a) There is already one of your Assistants at that Place · b) There is none of your Assistants at the Target Place · 2. Encounters with other Merchants (if any) · …", "sharpsignalDocId": 124}, {"page": 5, "score": 0.015625, "snippet": "This layout offers a lot of variety: shuffle the Place tiles and lay them out in a 4x4 grid. The challenge is to find out which paths are the most efficient in the given layout, which is different from play to play. Please note: even with a random layout, it is recommended that you use the following", "headingPath": " Random layout", "sharpsignalDocId": 124}, {"page": 3, "score": 0.015385, "snippet": "On your turn, you may play any number of Bonus cards whenever you like: After you resolve the Bonus card, place it on the face-up discard pile on the Caravansary 6 . When taking a Bonus card, draw it from the face-down draw pile (exception: Caravansary 6 , see p. 6). Shuffle the discard pile t", "headingPath": "BONUS CARDS", "sharpsignalDocId": 124}, {"page": 1, "score": 0.015152, "snippet": "2-5 players aged 10 and up playing time: 40-60 minutes Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled wit", "headingPath": "INTRODUCTION · GAME IDEA", "sharpsignalDocId": 124}, {"page": 4, "score": 0.014706, "snippet": "Pay 7 Lira into the general supply to take a Wheelbarrow extension from the Wain- wright and place it in your Wheelbarrow. If you add 3 Wheelbarrow extensions to your Wheelbarrow, take a Ruby from the Wainwright and place it on your Wheelbarrow. Move the Goods indicator of the respective good as far", "headingPath": "Wainwright · Fabric/Spice/Fruit Warehouse · Post Office · Caravansery · Fountain · Black Market · …", "sharpsignalDocId": 124}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": " Random layout", "sharpsignalDocId": 124}, {"page": 2, "quote": null, "headingPath": "PLACES · WHEELBARROWS · SYMBOLS · SETUP · Randomly determine", "sharpsignalDocId": 124}, {"page": 2, "quote": null, "headingPath": "Stack your 4 Assistant discs · Shuffle the 5 dark Demand tiles and", "sharpsignalDocId": 124}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 13:59
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | END OF THE GAME · VARIANT (FOR 2-4 PLAYERS) · CREDITS · VARIATIONS FOR PLACE TILE LAYOUTS | p.5 | 0.032266 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | PLACES · WHEELBARROWS · SYMBOLS · SETUP · Randomly determine | p.2 | 0.031054 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | Stack your 4 Assistant discs · Shuffle the 5 dark Demand tiles and | p.2 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | FLOW OF PLAY · YOUR TURN · 1. Movement · a) There is already one of your Assistants at that Place · b) There is none of your Assistants at the Target Place · 2. Encounters with other Merchants (if any) · … | p.3 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | Random layout | p.5 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | BONUS CARDS | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | INTRODUCTION · GAME IDEA | p.1 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Istanbul — Rulebook (corpus doc 124) | Wainwright · Fabric/Spice/Fruit Warehouse · Post Office · Caravansery · Fountain · Black Market · … | p.4 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Istanbul — Rulebook (corpus doc 124) | Random layout | p.5 | no quote on the wire |
| [2] | RULEBOOK Istanbul — Rulebook (corpus doc 124) | PLACES · WHEELBARROWS · SYMBOLS · SETUP · Randomly determine | p.2 | no quote on the wire |
| [3] | RULEBOOK Istanbul — Rulebook (corpus doc 124) | Stack your 4 Assistant discs · Shuffle the 5 dark Demand tiles and | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 248 ms · first delta 3140 ms · total 7068 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 248 ms · ask 6805 ms · gateway work 7068 ms · total 7068 ms
- tokens in (the prompt the answerer read)
- 3341
- tokens out (what the answerer generated)
- 521
- tok/sec
- 134.0 tok/sec — 521 output tokens in 3.887 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 46), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.