You asked
How do I set up the game?
Answered counted as answered🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 256 ms · ask 7882 ms · total 8149 ms
- single-flight (PR-5)
- queued 0 ms · generation 8149 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.032787, "snippet": "Each Army unit is represented by a square playing piece. Each Fleet unit is represented by a narrow rectangular playing piece. One side of each piece has a design that represents the appropriate unit, and the other side has the color of the Great Power. Use whichever side is more helpful. The unit c", "headingPath": "UniTs (aRMies anD fleeTs) · sTaRTing POsiTiOns", "sharpsignalDocId": 158}, {"page": 19, "score": 0.032002, "snippet": "This sample game will help demonstrate some of the typical opening moves in a game of Diplomacy . This is intended to be a look at order writing and resolution. No strategies, diplomacy , alliances, or negotiations are discussed here. Besides, it would take too much space to record all of the discus", "headingPath": "OPening MOVes in a saMPle gaMe", "sharpsignalDocId": 158}, {"page": 19, "score": 0.031754, "snippet": "Only an Army unit can be built on an inland province supply center. When building a unit on a coastal province supply center, a Fleet or Army must be specified in the written build order. If Russia builds a Fleet in St. Petersburg, the Russian player must also specify 'North Coast' or 'South Coast.'", "headingPath": "aDDiTiOnal bUilDing RUles · WRiTing bUilDs anD DisbanDMenTs · TiMe ManageMenT", "sharpsignalDocId": 158}, {"page": 6, "score": 0.031258, "snippet": "During this phase, players meet to discuss their plans for upcoming turns. Alliances are made and strategies are set. These 'diplomatic negotiations' take place before each turn. Negotiations last 30 minutes before the first turn and 15 minutes before each turn thereafter. Negotiations may end soone", "headingPath": "1. diplomatiC phase · 2. order writing phase · ORDeR DaTes", "sharpsignalDocId": 158}, {"page": 18, "score": 0.015625, "snippet": "After each Fall turn, players check to see how many supply centers they control. A country controls a supply center when one of its units occupies that supply-center province after a Fall turn has been played and completed. Once a country gains control of a supply center, it can leave the center vac", "headingPath": "cOnTROlling sUPPly cenTeRs · aDJUsTing nUMbeR Of UniTs · DisbanDing · bUilDing", "sharpsignalDocId": 158}, {"page": 18, "score": 0.015152, "snippet": "After all the orders have been revealed and read, the players (or an assigned gamemaster) must resolve all of the conflicts. Resolution will result in successful moves, failed moves, standoffs, retreats, and disbandments. The units on the game board are moved and removed as described in the next two", "headingPath": "3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT", "sharpsignalDocId": 158}, {"page": 19, "score": 0.014925, "snippet": "If you leave the game or otherwise fail to submit orders on a given Spring or Fall turn, it's assumed that your government has collapsed. Your units all hold in position, but don't support each other. If they're dislodged, they're disbanded. No new units are raised for the country . If a country in ", "headingPath": "ciVil DisORDeR · alTeRnaTe Way TO Play", "sharpsignalDocId": 158}, {"page": 6, "score": 0.014706, "snippet": "Diplomacy is a game of negotiations, alliances, promises kept, and promises broken. In order to survive, a player needs help from others. In order to win the game, a player must eventually stand alone. Knowing whom to trust, when to trust them, what to promise, and when to promise it is the heart of", "headingPath": "overview · Spring four-phase turn · Fall five-phase turn · Gamemaster", "sharpsignalDocId": 158}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD", "sharpsignalDocId": 158}, {"page": 5, "quote": null, "headingPath": "UniTs (aRMies anD fleeTs) · sTaRTing POsiTiOns", "sharpsignalDocId": 158}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 14:28
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | UniTs (aRMies anD fleeTs) · sTaRTing POsiTiOns | p.5 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | OPening MOVes in a saMPle gaMe | p.19 | 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | aDDiTiOnal bUilDing RUles · WRiTing bUilDs anD DisbanDMenTs · TiMe ManageMenT | p.19 | 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | 1. diplomatiC phase · 2. order writing phase · ORDeR DaTes | p.6 | 0.031258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | cOnTROlling sUPPly cenTeRs · aDJUsTing nUMbeR Of UniTs · DisbanDing · bUilDing | p.18 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | 3. the order resolution phase · 4. retreat and disbanding phase · WRiTing ReTReaTs · DisbanDMenT | p.18 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | ciVil DisORDeR · alTeRnaTe Way TO Play | p.19 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | overview · Spring four-phase turn · Fall five-phase turn · Gamemaster | p.6 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | Table Of cOnTenTs · PlayeRs anD cOUnTRies · ObJecT Of THe gaMe · gaMe bOaRD | p.4 | no quote on the wire |
| [2] | RULEBOOK Diplomacy — Rulebook (corpus doc 158) | UniTs (aRMies anD fleeTs) · sTaRTing POsiTiOns | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 256 ms · first delta 6935 ms · total 8149 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 256 ms · ask 7882 ms · gateway work 8149 ms · total 8149 ms
- tokens in (the prompt the answerer read)
- 3960
- tokens out (what the answerer generated)
- 166
- tok/sec
- 140.7 tok/sec — 166 output tokens in 1.180 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 80), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.