You asked
How many victory points does a player need to win?
Answered counted as answeredStrategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
- timings
- search 107 ms · ask 3485 ms · total 3593 ms
- single-flight (PR-5)
- queued n/a ms · generation 3593 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.016393, "snippet": "/The first player to reach 30 victory points immediately wins the game. 3.1.1 Ties. If multiple players reach 30 victory points simultaneously, the tied player closest in clockwise order to the current player wins. (/This includes the current player.)", "headingPath": "3.1 How to Win", "sharpsignalDocId": 56}, {"page": 21, "score": 0.016129, "snippet": "During your Daylight, if you have at least 10 victory points, you may play a dominance card into your play area to activate it� Remove your score marker from the score track� For the rest of the game, you can only win by meeting the victory condition listed on your activated dominance card� Gently U", "headingPath": "Changing Your Victory Condition", "sharpsignalDocId": 57}, {"page": 3, "score": 0.015873, "snippet": "/The deck has four dominance cards, which let you win the game without scoring 30 victory points. 3.3.1 Activating. During your Daylight, if you have at least 10 victory points, you may activate a dominance card in your hand by placing it in your play area. Remove your score marker from the score tr", "headingPath": "3.3 Dominance Cards", "sharpsignalDocId": 56}, {"page": 2, "score": 0.015625, "snippet": "You can win in one of two ways: score 30 victory points or play and complete a dominance card � Dominance cards cannot be played early in the game, so we recommend learning about them later-they are described more on page 21� In Root, you will play one of four factions� Each scores victory points in", "headingPath": "Victory and Gaining Victory Points", "sharpsignalDocId": 57}, {"page": 3, "score": 0.015385, "snippet": "Each faction has a unique way to score victory points, but any faction can score victory points as follows. 3.2.1 Removing Buildings and Tokens. Whenever you remove an enemy's building or token, you score one victory point. 3.2.2 Cra/fting Items. Whenever you cra/ft an item (4.1), score the victory ", "headingPath": "3.2 Scoring Victory Points", "sharpsignalDocId": 56}, {"page": 7, "score": 0.015152, "snippet": "Your Evening has two steps in the following order. 7.6.1 Score Points. Score the victory points listed on the rightmost empty space of your Roosts track. 7.6.2 Draw and Discard. Draw one card, plus one card per uncovered draw bonus. /Then, if you have more than five cards in your hand, discard cards", "headingPath": "7.6 Evening", "sharpsignalDocId": 56}, {"page": 16, "score": 0.014925, "snippet": "Your Evening has three steps in the following order. 14.6.1 Incite. Any number of times, you may spend a card to place a mob token in a matching clearing that has no mob token but does have a Hundreds warrior (including your warlord) . 14.6.2 Oppress. You score victory points based on the number of ", "headingPath": "14.6 Evening", "sharpsignalDocId": 56}, {"page": 9, "score": 0.014706, "snippet": "Score the victory points listed in the new space. II Allied Status. If a relationship marker reaches the final space on the Allied track, you are now Allied with the faction shown by that relationship marker. (/Their warriors trust you!) a Aiding Ally. Each time you Aid an Allied faction, score two ", "headingPath": "9.2 Faction Rules and Abilities", "sharpsignalDocId": 56}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "3.1 How to Win", "sharpsignalDocId": 56}]
- boost provenance — errata + base rulebook (E2/E3)
- gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 6, 2026 23:59
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Root — Law of Root (corpus doc 56) | 3.1 How to Win | p.3 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 251 |
| #2 | RULEBOOK Root — Learning to Play (corpus doc 57) | Changing Your Victory Condition | p.21 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Root — Law of Root (corpus doc 56) | 3.3 Dominance Cards | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Root — Learning to Play (corpus doc 57) | Victory and Gaining Victory Points | p.2 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Root — Law of Root (corpus doc 56) | 3.2 Scoring Victory Points | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Root — Law of Root (corpus doc 56) | 7.6 Evening | p.7 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Root — Law of Root (corpus doc 56) | 14.6 Evening | p.16 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Root — Law of Root (corpus doc 56) | 9.2 Faction Rules and Abilities | p.9 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Root — Law of Root (corpus doc 56) | 3.1 How to Win | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 107 ms · first delta n/a · total 3593 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued n/a ms · retrieval 107 ms · ask 3485 ms · gateway work 3593 ms · total 3593 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 6), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.