RuleSage cited table rulings
← Shallow Sea

You asked

how do i win?

Answered counted as answered

The goal of Shallow Sea is to be the player with the highest Victory Points (VPs) at the end of the game.[1] After the game ends, players lose VPs based on the number of Fish on their Lionfish Card; the first 2 Fish do not result in a deduction, but starting from the 3rd, you lose 2 VPs for each additional Fish.[2]

[1] RULEBOOK Shallow Sea — Rulebook · p.3 · GOAL OF THE GAME
[2] RULEBOOK Shallow Sea — Rulebook · p.12 · SCORING
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 97 ms · ask 3137 ms · total 3244 ms
single-flight (PR-5)
queued 0 ms · generation 3244 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.032787, "snippet": "The game concludes as soon as there are only 4 empty spaces left on each player's Ocean. This rule ensures that all players have an equal number of turns, totaling 17. When the game ends, calculate the scores on the score pad. The player with the highest score wins. In the event of a tie, the player", "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}, {"page": 13, "score": 0.032002, "snippet": "For the achievements you earn in your chosen mode, mark the corresponding coral under that mode. Then, return to this page and, in order, check off the boxes in the Achievement Record Sheet below. 3 In multiplayer Achievement Mode, achievements are recorded based on individual accomplishments, regar", "headingPath": "ACHIEVEMENT RECORD SHEET", "sharpsignalDocId": 64}, {"page": 13, "score": 0.016129, "snippet": "In Shallow Sea, you can earn achievements whether you're playing solo or with multiple players. Use the Achievement Record Sheet below to track accomplishments for up to 4 players. Complete all achievements to reach Legendary Mariner and make your name shine! Follow these steps to play in Achievemen", "headingPath": "SCORING", "sharpsignalDocId": 64}, {"page": 12, "score": 0.015625, "snippet": "Try the Solo Mode to test your skills or challenge friends to see who can achieve the highest score! For a richer experience, consider using the Achievement Mode - Scenarios to enrich your solo play! (See page 14)", "headingPath": "SOLO MODE", "sharpsignalDocId": 64}, {"page": 4, "score": 0.015385, "snippet": "Each player takes a turn, clockwise, until the end of the game. During your turn, perfom the following actions in the order:", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 64}, {"page": 15, "score": 0.015152, "snippet": "Play using the standard game rules. You can achieve multiple achievements in a single game! | NO | OBJECTIVE | COMPLETED | | 1 | Score 130+ VPs. | | | 2 | Score 145+ VPs. | | | 3 | Score 160+ VPs. | | | 4 | Score 170+ VPs. | | | 5 | Score 180+ VPs. | | | 6 | Score 190+ VPs. | | | 7 | Complete all Co", "headingPath": "ACHIEVEMENT MODE - STANDARD GAME RULES", "sharpsignalDocId": 64}, {"page": 12, "score": 0.014925, "snippet": "After the game ends, you will lose VPs based on the number of Fish on your Lionfish Card. The first 2 Fish do not result in any point deduction. However, starting from the 3rd, you lose 2 VPs for each additional Fish. E.g., If there are 6 Fish on the Lionfish Card at the end of the game, exclude the", "headingPath": "SCORING", "sharpsignalDocId": 64}, {"page": 5, "score": 0.014706, "snippet": "When you meet any Tile's completion conditions, complete the Tile by fliping it to its back side. Each time you complete a Tile, you gain a Seashell. Place the gained Seashell in the Seashell space in your Ocean. If the completion conditions are met, you MUST complete the Tile before the end of your", "headingPath": "3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL", "sharpsignalDocId": 64}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 64}, {"page": 12, "quote": null, "headingPath": "SCORING", "sharpsignalDocId": 64}]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 9, 2026 00:05

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) END OF THE GAME p.10 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) ACHIEVEMENT RECORD SHEET p.13 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SCORING p.13 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SOLO MODE p.12 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 213
#5 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GOAL OF THE GAME p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 124
#6 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) ACHIEVEMENT MODE - STANDARD GAME RULES p.15 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SCORING p.12 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) 3. IF ANY TILE MEETS ITS CONDITION, COMPLETE AND GAIN A SEASHELL p.5 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GOAL OF THE GAME p.3 no quote on the wire
[2] RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SCORING p.12 no quote on the wire
timing split
retrieval 97 ms · first delta n/a · total 3244 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 97 ms · ask 3137 ms · gateway work 3244 ms · total 3244 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 11), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.