RuleSage cited table rulings
← Tikal

You asked

How do I take my turn?

Answered counted as answered

Asked with: Tikalbg-54-en-1e

On a player's turn, you perform the following actions:
1. Draw the topmost terrain hexagon and place it face up on the board.[1]
2. Use up to 10 action points (AP) to explore Tikal.[2][1] These points may be used in any combination and order for the following actions:[2]
* Place 1 expedition member in the base camp or one of your camps or move the member from camp to even camp.[2]
* Move 1 expedition member over 1 stone into another hexagon.[2]
* Uncover 1 temple level.[2]
* Recover 1 treasure.[2]
* Exchange 1 treasure.[2]
* Establish 1 camp.[2]
* Place a guard on 1 temple.[2]
3. Turn your turn indicator up-side-down to indicate you have taken your turn.[3][4]
[1] RULEBOOK Tikal — Rulebook · p.4 · Playing the game · Place terrain hexagon
[2] RULEBOOK Tikal — Rulebook · p.6 · Place terrain hexagon · Action · Special considerations
[3] RULEBOOK Tikal — Rulebook · p.12 · Example of the turn sequence with 4 players (A, B, C, D)
[4] RULEBOOK Tikal — Rulebook · p.12 · Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 401 ms · ask 4401 ms · total 4813 ms
single-flight (PR-5)
queued 0 ms · generation 4813 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.048916, "snippet": "The players now will bid for the right to play first and have the first choice of the displayed terrain hexagons. Starting with the oldest player and continuing in clockwise order, the players may bid for the right to go first or pass. Each successive bid must be higher than the previous high bid. O", "headingPath": "Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round", "sharpsignalDocId": 125}, {"page": 13, "score": 0.048139, "snippet": "As with the standard version, a scoring round begins immediately when a player selects the volcano hexagon. This player sets the volcano hexagon aside as before and begins the scoring round. The scoring round works just as in the standard version with each player using 10 action points to explore Ti", "headingPath": "Scoring · Final scoring and game end", "sharpsignalDocId": 125}, {"page": 12, "score": 0.047883, "snippet": "To begin the game the first 4 terrain hexagons are drawn and displayed. Bidding begins with the oldest player and continues in clockwise order. B bids the highest with 5 and takes the first turn. B moves his scoring marker backwards 5 spaces, selects a terrain hexagon, places it on the board, uses 1", "headingPath": "Example of the turn sequence with 4 players (A, B, C, D)", "sharpsignalDocId": 125}, {"page": 7, "score": 0.045235, "snippet": "Each player has 1 expedition leader and 18 expedition workers. The cost to place or move expedition members is the same for the leader and the workers. Also, either may be used, at the same cost to recover treasure and uncover temples. However, when counting expedition members to determine the major", "headingPath": "The expedition members · Moving expedition members", "sharpsignalDocId": 125}, {"page": 10, "score": 0.03125, "snippet": "When a volcano hexagon is drawn, the game immediately enters a scoring round. All scoring rounds run: The player who drew the volcano puts the hexagon aside and uses 10 action points as in a normal turn. Afterwards, he scores his position. There are two parts to a player's score: temples and treasur", "headingPath": "scoring round · Game end", "sharpsignalDocId": 125}, {"page": 4, "score": 0.030769, "snippet": "The oldest player begins. On a player's turn, he performs the following actions: draw the topmost terrain hexagon and place it face up on the board and use 10 action points to explore Tikal. Play continues in clockwise order, with each player placing a new terrain hexagon and exploring for 10 action", "headingPath": "Playing the game · Place terrain hexagon", "sharpsignalDocId": 125}, {"page": 6, "score": 0.030303, "snippet": "Use 10 action points to explore Tikal: After the player draws and places a terrain hexagon, he may use up to 10 action points (AP) to explore Tikal. Although he need not use all 10 points, they may not be saved for a later turn. The points may be used in any combination and order for the following a", "headingPath": "Place terrain hexagon · Action · Special considerations", "sharpsignalDocId": 125}, {"page": 8, "score": 0.030159, "snippet": "During scoring, a temple's value is the number showing on the top of the temple. A temple will have an initial value of 1 to 6, but this can be increased with a little effort. To make a temple more valuable a player can have his expedition members uncover it by removing the overgrowth. To do this, t", "headingPath": "Uncover temple levels · Recover treasure · The value of treasures", "sharpsignalDocId": 125}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Playing the game · Place terrain hexagon", "sharpsignalDocId": 125}, {"page": 6, "quote": null, "headingPath": "Place terrain hexagon · Action · Special considerations", "sharpsignalDocId": 125}, {"page": 12, "quote": null, "headingPath": "Example of the turn sequence with 4 players (A, B, C, D)", "sharpsignalDocId": 125}, {"page": 12, "quote": null, "headingPath": "Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round", "sharpsignalDocId": 125}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 125 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 125 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 2, 2026 09:15

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tikal — Rulebook (corpus doc 125) Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round p.12 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tikal — Rulebook (corpus doc 125) Scoring · Final scoring and game end p.13 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tikal — Rulebook (corpus doc 125) Example of the turn sequence with 4 players (A, B, C, D) p.12 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tikal — Rulebook (corpus doc 125) The expedition members · Moving expedition members p.7 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tikal — Rulebook (corpus doc 125) scoring round · Game end p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tikal — Rulebook (corpus doc 125) Playing the game · Place terrain hexagon p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tikal — Rulebook (corpus doc 125) Place terrain hexagon · Action · Special considerations p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tikal — Rulebook (corpus doc 125) Uncover temple levels · Recover treasure · The value of treasures p.8 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tikal — Rulebook (corpus doc 125) Playing the game · Place terrain hexagon p.4 no quote on the wire
[2] RULEBOOK Tikal — Rulebook (corpus doc 125) Place terrain hexagon · Action · Special considerations p.6 no quote on the wire
[3] RULEBOOK Tikal — Rulebook (corpus doc 125) Example of the turn sequence with 4 players (A, B, C, D) p.12 no quote on the wire
[4] RULEBOOK Tikal — Rulebook (corpus doc 125) Bidding for the first turn · Highest bidder's turn · Bidding for the second and third turns · The last turn of a round · New round p.12 no quote on the wire
timing split
retrieval 401 ms · first delta 3321 ms · total 4813 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 401 ms · ask 4401 ms · gateway work 4813 ms · total 4813 ms
tokens in (the prompt the answerer read)
3144
tokens out (what the answerer generated)
201
tok/sec
138.3 tok/sec — 201 output tokens in 1.453 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 47), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.