You asked
How do I setup the game?
Answered counted as answeredAsked with: Agricola (Revised Edition)bg-200680-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 396 ms · ask 6962 ms · total 7380 ms
- single-flight (PR-5)
- queued 0 ms · generation 7380 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 12, "score": 0.032787, "snippet": "The starting player does not change automatically from round to round. To become the starting player, you must use the 'Meeting Place' action space. (If no player uses it, the starting player token remains with its current holder.) The game ends at the end of the 14th round, after the final harvest.", "headingPath": "Starting Player · Game End and Winner · Details on Scoring · Number of Components", "sharpsignalDocId": 131}, {"page": 12, "score": 0.032258, "snippet": "As the solo player, you start the game with 0 food. You play one turn after another, according to the 2-player game rules with the following exceptions: your adult people require 3 food in the feeding phases (newborns still only require 1 food). Only 2 wood instead of 3 are placed on the 'Forest' ac", "headingPath": "Solo Game", "sharpsignalDocId": 131}, {"page": 3, "score": 0.031746, "snippet": "Place the stack of clay/stone room tiles next to the game board. Divide the stack of wood room tiles in two, placing one half with the wood rooms facing up and the other with the field tiles facing up. Place the game board in the middle of the play area. Depending on the number of players, take the ", "headingPath": "Room and Field Tiles · Game Board with Action Spaces · Major Improvements · Minor Improvements · Occupations · Action Space Cards · …", "sharpsignalDocId": 131}, {"page": 6, "score": 0.03125, "snippet": "ge 2 Here, you can only build an improvement after you renovate. Each of the 14 rounds goes through four phases , which are played one after another. The work phase is when you place your people on action spaces to take actions. Each round starts with some preparations. Most action spaces are pre-pr", "headingPath": "Improvements and Occupations · Course of Play · 1. Preparation Phase · 2. Work Phase · Details on the Work Phase House Redevelopment", "sharpsignalDocId": 131}, {"page": 9, "score": 0.030769, "snippet": "Later in the game, vegetables become available as a second crop. Vegetable Seeds If you have crops in your supply and unplanted fields on your farm, you can take the 'Sow' action on the appropriate action space, which comes into play between rounds 1 and 4. When you sow, place 1 grain or 1 vegetable", "headingPath": "Cultivation · Details on Cultivation · Harvest · Feeding Phase", "sharpsignalDocId": 131}, {"page": 7, "score": 0.030303, "snippet": "Use the 'Farm Expansion' action space and take the 'Build Rooms' action , paying the required building resources: 5 wood and 2 reed . Take a wood room tile and place it adjacent to your existing ones. In a single action, you can build as many rooms as you can afford, one after another. At the start ", "headingPath": "Adding Rooms · Details on Building a Room · Renovation", "sharpsignalDocId": 131}, {"page": 4, "score": 0.029851, "snippet": "Each room has space for one person. The reason why there are five people in this house is that, towards the end of the game, lack of space does not matter anymore. Initially composed of wood rooms, this house can now shine with stone rooms-after being renovated twice: luxury like this is worth a lot", "headingPath": "Suggestion Tiles · General Overview · What Happens on Your Farmyard Board", "sharpsignalDocId": 131}, {"page": 2, "score": 0.029412, "snippet": "18 white sheep 15 black wild boar 13 brown cattle 30 brown 'wood' building resource tokens 24 auburn 'clay' building resource tokens 14 white 'reed' building resource tokens 16 black 'stone' building resource tokens 4 large farmyard boards (one for each player) 1 large game board 1 supply board for ", "headingPath": "Wooden components · Components · Game boards · Tiles · 120 cards · As well as · …", "sharpsignalDocId": 131}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Room and Field Tiles · Game Board with Action Spaces · Major Improvements · Minor Improvements · Occupations · Action Space Cards · …", "sharpsignalDocId": 131}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 131 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 131 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 2, 2026 19:32
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Starting Player · Game End and Winner · Details on Scoring · Number of Components | p.12 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Solo Game | p.12 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Room and Field Tiles · Game Board with Action Spaces · Major Improvements · Minor Improvements · Occupations · Action Space Cards · … | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Improvements and Occupations · Course of Play · 1. Preparation Phase · 2. Work Phase · Details on the Work Phase House Redevelopment | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Cultivation · Details on Cultivation · Harvest · Feeding Phase | p.9 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Adding Rooms · Details on Building a Room · Renovation | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Suggestion Tiles · General Overview · What Happens on Your Farmyard Board | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Agricola — Rulebook (corpus doc 131) | Wooden components · Components · Game boards · Tiles · 120 cards · As well as · … | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Agricola — Rulebook (corpus doc 131) | Room and Field Tiles · Game Board with Action Spaces · Major Improvements · Minor Improvements · Occupations · Action Space Cards · … | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 396 ms · first delta 4873 ms · total 7380 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 396 ms · ask 6962 ms · gateway work 7380 ms · total 7380 ms
- tokens in (the prompt the answerer read)
- 3840
- tokens out (what the answerer generated)
- 342
- tok/sec
- 137.9 tok/sec — 342 output tokens in 2.480 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 53), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.