RuleSage cited table rulings
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You asked

How do I setup BattleLore?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: BattleLorebg-25417-en-1e

Answered before

This question didn't get an answer just now — but BattleLore has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I set up BattleLore?

Answered Aug 9, 2026 gemma4:26b read BattleLore

I looked through BattleLore's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK BattleLore — Rulebook · p.4 · TABLEOF CONTENTS
T his Player's Guide introduces you to the BattleLore game system. It not only includes the rules you will need to play the game, but also lays the foundation for many forthcoming expansions. While the size of the book may seem daunting at first, learning the basics of the game is a straightforward,
RULEBOOK BattleLore — Rulebook · p.4 · TABLEOF CONTENTS
Finally, you will be ready to form your own War Council and lead the charge, as explained in Chapter 9 - The War Council. If you are already familiar with the game's concepts, having played Memoir '44 or similar card-driven miniature game systems before, we invite you to jump right in. Set up the ga
RULEBOOK BattleLore — Rulebook · p.72
Battle map: An overview representation of the battlefield, including any relevant terrain hex or landmark, and showing the position of the forces deployed at the start of a BattleLore adventure. Battle phase: see combat phase. BattleLore Primer: An introductory document, describing the BattleLore ga
RULEBOOK BattleLore — Rulebook · p.5 · TABLEOF CONTENTS
B attleLore is a new type of game, combining various elements and aspects of cards, miniatures, role-playing and board games. The concepts that follow are fundamental to the game's dynamic and its underlying principles. A game session is built around a carefully crafted Adventure which depicts a Bat
RULEBOOK BattleLore — Rulebook · p.59 · CUSTOMIZING A WAR COUNCIL
As previously mentioned in Part II, the World of BattleLore is a Uchronia a hypothetical what-if history of Medieval Europe during the High Middle Ages, just before the dawn of the Renaissance. Much of what the world has to offer will feel familiar, yet differences (some obvious, such as the Mercena
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 257 ms · ask 11064 ms · total 11332 ms
single-flight (PR-5)
queued 0 ms · generation 11332 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048131, "snippet": "T his Player's Guide introduces you to the BattleLore game system. It not only includes the rules you will need to play the game, but also lays the foundation for many forthcoming expansions. While the size of the book may seem daunting at first, learning the basics of the game is a straightforward,", "headingPath": "TABLEOF CONTENTS", "sharpsignalDocId": 645}, {"page": 4, "score": 0.047712, "snippet": "Finally, you will be ready to form your own War Council and lead the charge, as explained in Chapter 9 - The War Council. If you are already familiar with the game's concepts, having played Memoir '44 or similar card-driven miniature game systems before, we invite you to jump right in. Set up the ga", "headingPath": "TABLEOF CONTENTS", "sharpsignalDocId": 645}, {"page": 72, "score": 0.046452, "snippet": "Battle map: An overview representation of the battlefield, including any relevant terrain hex or landmark, and showing the position of the forces deployed at the start of a BattleLore adventure. Battle phase: see combat phase. BattleLore Primer: An introductory document, describing the BattleLore ga", "headingPath": "", "sharpsignalDocId": 645}, {"page": 5, "score": 0.03125, "snippet": "B attleLore is a new type of game, combining various elements and aspects of cards, miniatures, role-playing and board games. The concepts that follow are fundamental to the game's dynamic and its underlying principles. A game session is built around a carefully crafted Adventure which depicts a Bat", "headingPath": "TABLEOF CONTENTS", "sharpsignalDocId": 645}, {"page": 59, "score": 0.030769, "snippet": "As previously mentioned in Part II, the World of BattleLore is a Uchronia a hypothetical what-if history of Medieval Europe during the High Middle Ages, just before the dawn of the Renaissance. Much of what the world has to offer will feel familiar, yet differences (some obvious, such as the Mercena", "headingPath": "CUSTOMIZING A WAR COUNCIL", "sharpsignalDocId": 645}, {"page": 3, "score": 0.030415, "snippet": "Credits p.1 Foreword p.2 How to use this book p.4 Key Concepts & Object of the Game p.5 Part I. The Basics p.7 Setting up the Game p.8 Game Turn Overview p.10 Chapter 1 – Command cards p.11 Chapter 2 – Orders p.13 Chapter 3 – Movement p.15 Chapter 4 – Combat p.19 Range & Line of Sight p.20 Battle Di", "headingPath": "", "sharpsignalDocId": 645}, {"page": 46, "score": 0.030303, "snippet": "Remember there are other creatures available either as promotional items or as part of BattleLore expan- sions. For a complete Creature Compendium and for additional, detailed examples of how to use Creatures and their power-ups, please visit www.battlelore.com/creatures. 4646 On a later turn, Infan", "headingPath": "", "sharpsignalDocId": 645}, {"page": 57, "score": 0.029851, "snippet": "An adventure's battle notes will usually spell out a camp's War Council composition, including the Lore Masters present, their respective level and any potential modification to that camp's initial Lore reserve. Place the number of Level tokens on the War Council sheet for the Commander and each Lor", "headingPath": "WAR COUNCIL SET-UP", "sharpsignalDocId": 645}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 645 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 645 boosted
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 2518 — matched by trigram similarity — measured similarity 0.8276
debug row retained until
Nov 7, 2026 17:00

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK BattleLore — Rulebook (corpus doc 645) TABLEOF CONTENTS p.4 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK BattleLore — Rulebook (corpus doc 645) TABLEOF CONTENTS p.4 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK BattleLore — Rulebook (corpus doc 645) p.72 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK BattleLore — Rulebook (corpus doc 645) TABLEOF CONTENTS p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK BattleLore — Rulebook (corpus doc 645) CUSTOMIZING A WAR COUNCIL p.59 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK BattleLore — Rulebook (corpus doc 645) p.3 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK BattleLore — Rulebook (corpus doc 645) p.46 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK BattleLore — Rulebook (corpus doc 645) WAR COUNCIL SET-UP p.57 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 257 ms · first delta 11217 ms · total 11332 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 257 ms · ask 11064 ms · gateway work 11332 ms · total 11332 ms
tokens in (the prompt the answerer read)
3392
tokens out (what the answerer generated)
9
tok/sec
145.2 tok/sec — 9 output tokens in 0.062 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 578), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.