RuleSage cited table rulings
← The Gallerist

You asked

how do i set up the game for 1

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: The Galleristbg-125153-en-1e

Answered before

This question didn't get an answer just now — but The Gallerist has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I set up the game? →

Answered Aug 8, 2026 gemma4:26b read The Gallerist

How do I setup the game? →

Answered Sep 5, 2026 gemma4:26b read The Gallerist

How do I setup the game? →

Answered Aug 31, 2026 gemma4:26b read The Gallerist

I looked through The Gallerist's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK The Gallerist — Rulebook · p.3 · SETUP · Set up the game board: · Sales office: · Artist Colony: · Media:
Place the Game board in the middle of the table. Place the Player boards around the Game board nearest to the Gallery of the appropriate color. Place Visitors in the cloth bag: For 4-Player, use all Visitors. For 3-Player, remove 2 of each type and place them in the box. For 2-Player and Solitaire g
RULEBOOK The Gallerist — Rulebook · p.2
2 THE GALLERIST SETUP 4-PLAYER GAME b 13 14 14 8 9 10 11 12 1 2 5 4 6 7 3 d c e Blue’s Gallery Yellow’s Gallery Orange’s Gallery Purple’s Gallery With the exception of money, all other components are limited. If they run out, you cannot take any more. a Endgame Scoring track 3 or 4 players only The_
RULEBOOK The Gallerist — Rulebook · p.3 · International Market: · Each Player chooses a color and sets up his Gallery as follows:
Randomly choose 12 Reputation tiles and place one face up on each space of the upper 4 rows of the international Market. In the 2-Player and Solitaire game , choose only 8 tiles and only cover the upper 4 rows of the 1st and the 3rd columns. Shuffle the 4 Works of Art you previously set aside and pl
RULEBOOK The Gallerist — Rulebook · p.17 · Executive Action:
He discards the pink ticket to move the VIP in his Lobby (from game setup) one space into his Gallery. He also spends the brown ticket to bring an Investor to his lobby. Blue's turn - Buying a Work of Art Before the turn passes to Yellow however, Orange is waiting outside the Location , having been
RULEBOOK The Gallerist — Rulebook · p.17 · Round One
The game begins, Blue goes first: He moves away from the International Market to the Artist Colony, leaving an Assistant behind. This kicks Orange out of the Location , and Orange's pawn is moved to the black circle next to the Location . Blue decides to buy a Work of Art. He can only buy from the b
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 215 ms · ask 1112 ms · total 1329 ms
single-flight (PR-5)
queued 0 ms · generation 1329 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048412, "snippet": "Place the Game board in the middle of the table. Place the Player boards around the Game board nearest to the Gallery of the appropriate color. Place Visitors in the cloth bag: For 4-Player, use all Visitors. For 3-Player, remove 2 of each type and place them in the box. For 2-Player and Solitaire g", "headingPath": "SETUP · Set up the game board: · Sales office: · Artist Colony: · Media:", "sharpsignalDocId": 291}, {"page": 2, "score": 0.048387, "snippet": "2 THE GALLERIST SETUP 4-PLAYER GAME b 13 14 14 8 9 10 11 12 1 2 5 4 6 7 3 d c e Blue’s Gallery Yellow’s Gallery Orange’s Gallery Purple’s Gallery With the exception of money, all other components are limited. If they run out, you cannot take any more. a Endgame Scoring track 3 or 4 players only The_", "headingPath": "", "sharpsignalDocId": 291}, {"page": 3, "score": 0.047123, "snippet": "Randomly choose 12 Reputation tiles and place one face up on each space of the upper 4 rows of the international Market. In the 2-Player and Solitaire game , choose only 8 tiles and only cover the upper 4 rows of the 1st and the 3rd columns. Shuffle the 4 Works of Art you previously set aside and pl", "headingPath": "International Market: · Each Player chooses a color and sets up his Gallery as follows:", "sharpsignalDocId": 291}, {"page": 17, "score": 0.044337, "snippet": "He discards the pink ticket to move the VIP in his Lobby (from game setup) one space into his Gallery. He also spends the brown ticket to bring an Investor to his lobby. Blue's turn - Buying a Work of Art Before the turn passes to Yellow however, Orange is waiting outside the Location , having been ", "headingPath": "Executive Action:", "sharpsignalDocId": 291}, {"page": 17, "score": 0.031746, "snippet": "The game begins, Blue goes first: He moves away from the International Market to the Artist Colony, leaving an Assistant behind. This kicks Orange out of the Location , and Orange's pawn is moved to the black circle next to the Location . Blue decides to buy a Work of Art. He can only buy from the b", "headingPath": "Round One", "sharpsignalDocId": 291}, {"page": 5, "score": 0.030769, "snippet": "The game is played over a series of rounds, beginning with the Start Player. On a Player's turn, he moves his Gallerist to one of the four Locations on the game board, and performs one of the two actions at that Location . Additionally, a Player may also take one of two 'Executive Actions' on his tu", "headingPath": "Gameplay · End of Game · Location Actions · Executive Actions", "sharpsignalDocId": 291}, {"page": 4, "score": 0.030303, "snippet": "In The Gallerist, each Player tries to gain as much money as possible, and thus win the game. Over the course of the game, Players will discover Artists, commission them to create a Work of Art, and invest in them to make them more famous. They will buy Works of Art, exhibit them in their Gallery, a", "headingPath": "Overview of the Game · A brief explanation of the four Locations: · Visitors, Galleries, Plaza and Lobbies", "sharpsignalDocId": 291}, {"page": 1, "score": 0.029907, "snippet": "1 THE GALLERIST A GAME BY VITAL LACERDA 1 to 4 Players 30 MIN per Player The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurtu", "headingPath": "", "sharpsignalDocId": 291}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 291 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 291 boosted
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1868 — matched by trigram similarity — measured similarity 0.8065
  • ruling 5799 — matched by trigram similarity — measured similarity 0.6667
  • ruling 5655 — matched by trigram similarity — measured similarity 0.6667
debug row recorded
Oct 5, 2026 23:35 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Gallerist — Rulebook (corpus doc 291) SETUP · Set up the game board: · Sales office: · Artist Colony: · Media: p.3 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Gallerist — Rulebook (corpus doc 291) p.2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Gallerist — Rulebook (corpus doc 291) International Market: · Each Player chooses a color and sets up his Gallery as follows: p.3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Executive Action: p.17 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Round One p.17 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Gameplay · End of Game · Location Actions · Executive Actions p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Overview of the Game · A brief explanation of the four Locations: · Visitors, Galleries, Plaza and Lobbies p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Gallerist — Rulebook (corpus doc 291) p.1 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 39 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Gallerist — Rulebook (corpus doc 291) SETUP · Set up the game board: · Sales office: · Artist Colony: · Media: p.3 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Round One p.17 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Artists Colony · following these steps: · To buy a Work of Art, a Player follows these steps: · Important reminder: · Commission space: · Reminder about commissions: p.7 #9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Overview of the Game · A brief explanation of the four Locations: · Visitors, Galleries, Plaza and Lobbies p.4 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Score Art Dealer cards: · Example: · Setup · Gameplay · Score Influence: · International Market p.16 #26 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK The Gallerist — Rulebook (corpus doc 291) Gameplay · End of Game · Location Actions · Executive Actions p.5 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK The Gallerist — Rulebook (corpus doc 291) p.1 #8 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK The Gallerist — Rulebook (corpus doc 291) International Market: · Each Player chooses a color and sets up his Gallery as follows: p.3 #3 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 215 ms · first delta 1147 ms · total 1329 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 215 ms · ask 1112 ms · gateway work 1329 ms · total 1329 ms
tokens in (the prompt the answerer read)
4043
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
answerer host (measured by rulesage)
reachable (for 2h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 220), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.